07-28-2017, 11:09 PM
(This post was last modified: 07-29-2017, 02:49 AM by Dragonstrike.
Edit Reason: Technician buffs Bite too! Oops...
)
(Don't forget to account for the X Defenses in the summary as well! And the other X items I'm using this round!)
"Not bad, Mew, not bad. But we're just getting warmed up!"
'Weavile, it's your time to shine and put that anger to good use! It's time for your most powerful attack! BEAT UP, FULL POWER! Wait for the others to finish their second set of attacks before executing it! You're getting an X Attack to make the most of it! Mew won't see it coming until it's too late!'
X Attack
+2 Strength
Beat Up
Accuracy: 3 Dex + 4 Fight + 1 Brawl + 2 Single Action = 10 D6
Damage: 5* Strength + 2 Power + 6 Three Allies + 1 STAB + 1 Expert Belt - 4* Defense + 1 SE = 11 D6 + 1 Damage! (unless we want to treat this like a multi attack move like in the games. Then it'll be 4 guaranteed SE damage instead since it will hit 4 times)
'Arbok, you're getting an X Speed so you're faster than Mew! Sucker Punch, then Bite! Keep trying to flinch it before it can act!
X Speed
+2 Dexterity
Sucker Punch
Accuracy: 3 Dex + 4 Fight + 1 Brawl + 1 Coil - 3 Actions = 6 D6
Damage: 3* Strength + 3 Power + 1 STAB - 4 Def + 1 SE = 3 D6 + 1 Damage
Effect: +1 Priority. Fails only if Mew out priorities since it's Taunted and has no choice but to attack for 3 more rounds. 2 D6 chance to flinch.
Bite
Accuracy: 5* Dex + 4 Fight + 1 Brawl + 1 Coil - 4 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 7 D6 (wow, 3 actions and every attack can STILL crit!)
Damage: 3* Strength + 2 Power + 1 STAB + 1 SE - 4* Def = 2 D6 + 1 Damage
Effect: 5 D6 chance to Flinch.
'Felicia, you also use Bite! Two times!'
Bite x2
Accuracy: 3 Dex + 5* Fight + 1 Brawl - 3/4 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 6/5 D6 (can also still crit. Dang)
Damage: 3 Strength + 2 Power + 1 Technician + 1 SE - 4* Def = 2 D6 + 1 Damage
Effect: 3 D6 chance to Flinch.
'Kingdra, looks like we'll have to forgo using Focus Energy for now! We don't need Mew getting any more advantages, even if we'd benefit greatly from them ourselves! Instead, use Hydro Pump!'
Hydro Pump
Accuracy: 4* Dex + 4 Fight + 1 Canalize - 2 Accuracy - 1 Pain + 1 Sniper - 2 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 5 D6 (ALSO can still crit!)
Damage: 4* Strength + 5 Power + 1 STAB - 4* Defense = 6 D6 (9 if it crits due to Sniper)
"Not bad, Mew, not bad. But we're just getting warmed up!"
'Weavile, it's your time to shine and put that anger to good use! It's time for your most powerful attack! BEAT UP, FULL POWER! Wait for the others to finish their second set of attacks before executing it! You're getting an X Attack to make the most of it! Mew won't see it coming until it's too late!'
X Attack
+2 Strength
Beat Up
Accuracy: 3 Dex + 4 Fight + 1 Brawl + 2 Single Action = 10 D6
Damage: 5* Strength + 2 Power + 6 Three Allies + 1 STAB + 1 Expert Belt - 4* Defense + 1 SE = 11 D6 + 1 Damage! (unless we want to treat this like a multi attack move like in the games. Then it'll be 4 guaranteed SE damage instead since it will hit 4 times)
'Arbok, you're getting an X Speed so you're faster than Mew! Sucker Punch, then Bite! Keep trying to flinch it before it can act!
X Speed
+2 Dexterity
Sucker Punch
Accuracy: 3 Dex + 4 Fight + 1 Brawl + 1 Coil - 3 Actions = 6 D6
Damage: 3* Strength + 3 Power + 1 STAB - 4 Def + 1 SE = 3 D6 + 1 Damage
Effect: +1 Priority. Fails only if Mew out priorities since it's Taunted and has no choice but to attack for 3 more rounds. 2 D6 chance to flinch.
Bite
Accuracy: 5* Dex + 4 Fight + 1 Brawl + 1 Coil - 4 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 7 D6 (wow, 3 actions and every attack can STILL crit!)
Damage: 3* Strength + 2 Power + 1 STAB + 1 SE - 4* Def = 2 D6 + 1 Damage
Effect: 5 D6 chance to Flinch.
'Felicia, you also use Bite! Two times!'
Bite x2
Accuracy: 3 Dex + 5* Fight + 1 Brawl - 3/4 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 6/5 D6 (can also still crit. Dang)
Damage: 3 Strength + 2 Power + 1 Technician + 1 SE - 4* Def = 2 D6 + 1 Damage
Effect: 3 D6 chance to Flinch.
'Kingdra, looks like we'll have to forgo using Focus Energy for now! We don't need Mew getting any more advantages, even if we'd benefit greatly from them ourselves! Instead, use Hydro Pump!'
Hydro Pump
Accuracy: 4* Dex + 4 Fight + 1 Canalize - 2 Accuracy - 1 Pain + 1 Sniper - 2 Actions (Because Beat Up requires an additional action from each character involved in Skull Ruins) = 5 D6 (ALSO can still crit!)
Damage: 4* Strength + 5 Power + 1 STAB - 4* Defense = 6 D6 (9 if it crits due to Sniper)
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


