07-29-2017, 01:02 AM
(07-29-2017, 12:46 AM)Lord Windos Wrote: Fixed most of the issue mentioned due to Mega Arbok's STR discrepancy in my last post, added clear Initiative ranks to everyone , listed all the Stat boost including the Mega Boost(s) (That's an intrinsic boost, rather than an artificial one, so I didn't bother to list it at first), and generally tried to make more neat.
I'm surprise you haven't tried to Sleeped Mew yet with Hypnosis, honestly. Would have divided its attention a lot more if two cats were harassing it with annoying effects, and might have let Weavile get off its brutal Beat Up if it was dealing with Felicia instead...or just snoozing along with her.
Sucker Punch should have had one more die in its damage pool, not one less. 3 D6 + 2 crit + 1 SE = 5 D6 + 1. The 4th die was a 6 iirc, right? Bite looks fine, though.
Reiner was focusing more on getting Mew's HP down fast and delaying Mew through Flinching as a side effect than trying to cripple it. Now that we've passed the half HP benchmark, he can ease up on that a little.
Also, Synchronize can't pass along Sleep and Freeze conditions. Only Burn, Poison, and Paralysis.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


