10-03-2016, 05:18 PM
(10-03-2016, 04:45 PM)Lord Windos Wrote:(10-03-2016, 03:53 PM)Jabuloso Wrote:(10-03-2016, 03:29 PM)Lord Windos Wrote: I like your guide, but I there are a few issues I'd like to point out. For one, you could just Merge the two sets into one, and just provide and alternate EV spread next to the the Defense/Special Defense spread (depending on how you order them). I would not be too hard to rewrite and add more to the description of the first set, if it removes necessary redundancies.Splitting the two sets is a personal preference, and I don't think that hurt the guide too much. Anyway, thank you.
The Stall Set also leaves a little more to be desired for. You don't have to run Metalynxanite 100% of the time, as it can function just fine with Leftovers instead. If that was added, then either sythesis or Leech Seed would not be an absolutely necessary combo. That leaves it the option to have other stall moves, like Toxic or Iron Defense, to fill in the gap, or for you to run both Leaf Blade and Iron Head. It also allow the set to be sloted in with team with other Mega Evolution in use, as they don't have to make excessive changes to their battle plan. You also forgot to mention Meteor Mash as another option for a Steel STAB. While it has a small chance to miss, its stronger than Iron Head, and has a chance to boost its attack without outside setup. It would have to deal with a 4X weakness to Fire to compensate, but its not like it will stay out against one if the trainer has any sense.
In the counters section, you didn't point out another big weakness of Metalynx: Status. Toxic from anything would ruin its ability to stay out, Burn (Which can be breed onto all field group Pokemon, if Ratfitti sketches it) neuters it, and Sleep is self explainatory. Paralysis by itself it not much of a deterent to the steel tiger, if combine with either Confusion, Flitching, or both (Hello Dunsereph~!), it makes it borderline impossible to use. Taunt makes Sword Dance and the Stall set impractical, and it dead in the water until it switches. Pranster Pokemon, such as Antarki, can lay all these statuses down; even without it, its naturally faster than it, and is quite likely packing either Focus Blast or Hidden Power Fight.
Those are just my opinions at the moment. Despite those, I think you did a great job with this guide, and I hope you continue making them!
About countering, first of all Metalynx is immune to Toxic. I mentioned burning in the introduction, I think (although I didn't realized that it could be breed onto field group Pokémons that way). And, to be honest, I thought that it was unnecessary to talk about status, as there's no need to say that things such as Paralysis, Sleep, Flinching, Confusion, stuff like that prevents a sweeper/staller from doing what is meant to do. It's such an obvious thing, at least to me (I hope this doesn't arrogant). Talking about it would just make that section and the whole guide even longer. I appreciate the suggestion, but I must say that mentioning status in a counter section is irrelevant. After all, that's how stallbreaking works: preventing the staller from, well, stalling, with Taunt and stuff. And that's how you prevent a sweeper from sweeping: inflicting status conditions.
I agree with you, the Stall set falls short of what it could be. You're right, Metalynx doesn't need to Mega evolve to effectively stall. I'm sorry for that, and I'll correct that asap. Thank you. I'm actually thinking in removing that thread and post a new and revised one that includes a better stall set. I'll decide that later.
Oops, forgot about that. Still, thank you for responding, and I'm very happy that you have taken my inferior opinion into consideration.
You can just edit your guide, you know, if you want to change anything about it. Don't have to repost the whole thread or anything.
There's no such thing as "inferior opinion", my friend hahah. I'm just someone who is trying to maintain Pokémon Uranium alive! I'm not even a high-level player, hahah. Every opinion is welcome, and you're totally right about stall. To be honest, regarding stall teams, I'm nothing more than a layman. It's not a playstyle I play very often (I actually never played with a stall team, lol). So thank you for the advice, I'll add that to the guide as soon as possible!


