08-03-2017, 09:45 PM
(This post was last modified: 08-03-2017, 09:45 PM by Dragonstrike.)
(08-03-2017, 08:38 PM)Lord Windos Wrote: The more dice you have, the more chance you have to roll badly! That's why I always assume that half the dice in my rolls turn up negative, and plan accordingly!
So, Nathan is going spend Encounter Slot 3 Training and bonding with his mons, while Ventus is probably going to spend his third training Lucifer, Ariel, and Michael (If I have not used it, that is! Did I already use all three by now?).
That's the thing, though: they've been rather consistently below average :/ And yet when I have smaller dice pools, I somehow seem to still pull off what I intended to...assuming you'll get the average only works so well, after all...well, at least there's other instances where having those larger dice pools certainly worked in my favor. Grid's Thunder Wave and Screech combo, Kingdra's Draco Meteor crit on Ninetales, Weavile's Beat Up on Mew...stuff like that. So it's not all doom and gloom, thankfully.
I hope you've only used the second so far. Dropping off Slowpoke shouldn't take long at all, after all. I've still got a little bit of RPing to do for that 3rd encounter slot. There won't be any training, though. Nathan's had enough battling for the day.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


