Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
I think it would be interesting to try a non-battle oriented character eventually.  I took it upon myself to do the whole fighter thing in this campaign because of both my character concept and the development of the other characters, and did a similar thing with Reiner basically out of necessity (I would have been creamed several times over already if I hadn't).

Now, if in a future campaign, everyone were to end up with a fun, non-battle focused character to start with, I guess the fights could be scaled back just a tad by the GM to compensate...so that could lead to some interesting differences between what this campaign is like and what that theoretical future one would feel like...

So, uh, spoilers, but that could be what the campaign I'm planning out might be like.  It's still in the works, and I likely won't start it until Skull Ruins is over since it's another big story (and Iron might want to jump in on it), but I'm trying to design the start of it so that everyone who participates can create the character they want, rather than have at least 1 or 2 gear up to be fighters almost out of necessity.  Planning is hard work, yo...but I'm taking it slow for now since Skull Ruins is still FAR from over.  I will also say it's going to be rather...different from the current two games.  For one VERY big reason. Wink
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 08-04-2017, 12:47 AM

Forum Jump:


Users browsing this thread: 45 Guest(s)