08-04-2017, 01:47 AM
(This post was last modified: 08-04-2017, 02:06 AM by Dragonstrike.)
(08-04-2017, 01:36 AM)Lord Windos Wrote: Colour me intrigued, Dragonstrike! While I actually prefer combat heavy campaigns going hand in hand with nice character development/interaction, a change of pace would be nice! I'm probably going to start off a another character I had in mind (Hopefully I'll be allowed to start with 2 Pokémon, but I can manage otherwise!), and he's going to be quite the departure of our not so mild mannered researcher...
Hehe...I think you'll appreciate what I've got planned, for multiple reasons. At least at the start of the campaign, you shouldn't have to focus too much on developing combat skills because you'll have a supporting character to pick up most of that slack and show everyone the ropes.
Though I wouldn't get TOO attached to your character concept. It'll play a part (you'll get a few specialty points to start with based on the character concept and a start of game decision, probably, just to encourage a little variety), but trust me, when I reveal what I'm planning, you'll see exactly what I mean about my planned campaign being 'different.'

I'm planning out a few of the important music tracks currently (an idea for the final boss is what inspired this whole thing, by the way! That idea and a very appropriate music track for it formed the basis of the story's core. Oh, and a track that's fitting for a very interesting area, as well), and I've got the very, very start of the story planned out right now as well.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


