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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Don't worry, Phantom. You'll get to see my character sheet eventually as well Wink

As for how the change would affect my current (and planned) pokemon...

-well, STAB Leech Life on Grid is technically still better than Absorb, so there's that. Certainly don't want to mess with Absorb replacing Leech Life at this point.

-Disarming Voice on Ralts would have been rather nice to have earlier on (still might be since it's basically a Fairy type Swift), but Draining Kiss kinda eliminates most of the need for it. Though I still don't really get why Kirlia doesn't have it listed in the rulebook...or why that's is one of the very few ORAS moveset changes that made it into the rulebook...

-Quick Guard on Gallade is kinda meh for the most part (unsurprisingly), but Wide Guard is VERY appealing due to it working like a Protect for the entire party in pokerole. Hmmm...oh, and Aerial Ace would be a little cool too, but also rather meh since Flying coverage is incredibly redundant for Nathan's team at this point... (two fire types, 3 psychic types, and 3 bug types [two of which are also Flying type as it is] means he doesn't need a Flying for a whole lot...)

Wide Guard is probably about the only one on that list that might make a significant difference for Nathan.

Note: Shroomish misses out on a level up Toxic and Breloom misses out on Feint (not strong, but it has the same priority as Extreme Speed and breaks shields!)
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 08-06-2017, 11:10 PM

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