08-06-2017, 11:10 PM
(This post was last modified: 08-06-2017, 11:13 PM by Dragonstrike.)
Don't worry, Phantom. You'll get to see my character sheet eventually as well 
As for how the change would affect my current (and planned) pokemon...
-well, STAB Leech Life on Grid is technically still better than Absorb, so there's that. Certainly don't want to mess with Absorb replacing Leech Life at this point.
-Disarming Voice on Ralts would have been rather nice to have earlier on (still might be since it's basically a Fairy type Swift), but Draining Kiss kinda eliminates most of the need for it. Though I still don't really get why Kirlia doesn't have it listed in the rulebook...or why that's is one of the very few ORAS moveset changes that made it into the rulebook...
-Quick Guard on Gallade is kinda meh for the most part (unsurprisingly), but Wide Guard is VERY appealing due to it working like a Protect for the entire party in pokerole. Hmmm...oh, and Aerial Ace would be a little cool too, but also rather meh since Flying coverage is incredibly redundant for Nathan's team at this point... (two fire types, 3 psychic types, and 3 bug types [two of which are also Flying type as it is] means he doesn't need a Flying for a whole lot...)
Wide Guard is probably about the only one on that list that might make a significant difference for Nathan.
Note: Shroomish misses out on a level up Toxic and Breloom misses out on Feint (not strong, but it has the same priority as Extreme Speed and breaks shields!)

As for how the change would affect my current (and planned) pokemon...
-well, STAB Leech Life on Grid is technically still better than Absorb, so there's that. Certainly don't want to mess with Absorb replacing Leech Life at this point.
-Disarming Voice on Ralts would have been rather nice to have earlier on (still might be since it's basically a Fairy type Swift), but Draining Kiss kinda eliminates most of the need for it. Though I still don't really get why Kirlia doesn't have it listed in the rulebook...or why that's is one of the very few ORAS moveset changes that made it into the rulebook...
-Quick Guard on Gallade is kinda meh for the most part (unsurprisingly), but Wide Guard is VERY appealing due to it working like a Protect for the entire party in pokerole. Hmmm...oh, and Aerial Ace would be a little cool too, but also rather meh since Flying coverage is incredibly redundant for Nathan's team at this point... (two fire types, 3 psychic types, and 3 bug types [two of which are also Flying type as it is] means he doesn't need a Flying for a whole lot...)
Wide Guard is probably about the only one on that list that might make a significant difference for Nathan.
Note: Shroomish misses out on a level up Toxic and Breloom misses out on Feint (not strong, but it has the same priority as Extreme Speed and breaks shields!)
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


