Thank you for all the feedback! I have to say my intentions are not to rival or better another game (I really have been enjoying Uranium) but to bring more creative fuel to the fire!
@Kuribat - The legendary trainer battle I would absolutely have that area explorable, although running into the corrupt trainer and their Pokemon would be a neat twist. I am a huge fan of incorporating hidden events or secrets so that would be nifty. I was unaware of the fan game Prism I will look into it. Thankfully I am not stone set on the name just yet!
@PhantomUnderYourDesk - I cant believe I forgot to mention the type of Pokemon I would have, you will have to excuse that blunder it was getting late when I finally finished my post. I would want the region to have alot of it's own custom Pokemon as to be expected with all new Pokemon games. Although yes I would want to have a colorful mix of them from other generations.
@Lord Windos - I am intrigued with the Robber/Thief profession alas I will get back to that one:
Merchant - would be interesting having a higher sell value and cheaper buy from vendors it would make me want to expand the trade system to allow items to be bought and sold, maybe Merchants have the ability to forage and make those items (such as the ones capable of growing berries, herbs of that source or like the tinkerer finding ingredients after battles as well but meant for making the regular vendor items like Pokeballs, Potions, Restores etc.) then allowing them to be sold to other players? Allowing the merchant profession to do what it is intended and producing large amounts of money.
Thief / Robber - (was it Pokemon stadium 2 which allowed such things of stealing Pokemon? I don't remember but I liked the concept) Anyway, getting back to this profession, I suppose this would be like playing on a hard mode difficulty. Which the game could just end but being locked up for the rest of your life seems a bit harsh. That being said it could be the challenge it risks of just ending the game or like you said if you didn't save you would have to back track very far. The other alternative would be you lose anything you previously have stolen such as Money, Items or even Pokemon if caught then either you are required to break out of prison or something to that effect (Maybe even allowing you to get your confiscated items back by breaking into the lower levels of the prison once freed and battling the guards to get it back). Maybe like an underground market could be available to acquire the Theft Pokeballs or other shady items (which too would be taken away when caught). I dig the policeman idea too the more things you steal or have on you the more chance of an encounter after you steal something. Maybe even the police in towns would be hostile to you as well as that profession.
(Just ideas..)
Anyway, Off I go again for now! Thank you again for all the wonderful feedback and ideas!
@Kuribat - The legendary trainer battle I would absolutely have that area explorable, although running into the corrupt trainer and their Pokemon would be a neat twist. I am a huge fan of incorporating hidden events or secrets so that would be nifty. I was unaware of the fan game Prism I will look into it. Thankfully I am not stone set on the name just yet!
@PhantomUnderYourDesk - I cant believe I forgot to mention the type of Pokemon I would have, you will have to excuse that blunder it was getting late when I finally finished my post. I would want the region to have alot of it's own custom Pokemon as to be expected with all new Pokemon games. Although yes I would want to have a colorful mix of them from other generations.
@Lord Windos - I am intrigued with the Robber/Thief profession alas I will get back to that one:
Merchant - would be interesting having a higher sell value and cheaper buy from vendors it would make me want to expand the trade system to allow items to be bought and sold, maybe Merchants have the ability to forage and make those items (such as the ones capable of growing berries, herbs of that source or like the tinkerer finding ingredients after battles as well but meant for making the regular vendor items like Pokeballs, Potions, Restores etc.) then allowing them to be sold to other players? Allowing the merchant profession to do what it is intended and producing large amounts of money.
Thief / Robber - (was it Pokemon stadium 2 which allowed such things of stealing Pokemon? I don't remember but I liked the concept) Anyway, getting back to this profession, I suppose this would be like playing on a hard mode difficulty. Which the game could just end but being locked up for the rest of your life seems a bit harsh. That being said it could be the challenge it risks of just ending the game or like you said if you didn't save you would have to back track very far. The other alternative would be you lose anything you previously have stolen such as Money, Items or even Pokemon if caught then either you are required to break out of prison or something to that effect (Maybe even allowing you to get your confiscated items back by breaking into the lower levels of the prison once freed and battling the guards to get it back). Maybe like an underground market could be available to acquire the Theft Pokeballs or other shady items (which too would be taken away when caught). I dig the policeman idea too the more things you steal or have on you the more chance of an encounter after you steal something. Maybe even the police in towns would be hostile to you as well as that profession.
(Just ideas..)
Anyway, Off I go again for now! Thank you again for all the wonderful feedback and ideas!


