08-10-2017, 11:58 PM
(08-10-2017, 11:52 PM)Spiritmon Wrote: I stick with something I can have one hundred percet of certain to hit. But I know sometimes a strong wild force is more necessary.
If everyone takes it slow, there's absolutely no problem with that. If even one person starts attacking more quickly, though, everyone else ends up at a huge disadvantage if enough of those hits land.
Pokerole is what Dies Irae from the Skull Ruins campaign described as a game of Rocket Tag. Whoever can nab the advantage first often times has the easiest time keeping it.
Of course, using naturally inaccurate but incredibly powerful moves like Thunder, Hypnosis, Dynamic Punch, and Horn Drill are pretty hard to do if you're attacking fast and furiously, so that's another thing to consider.
There's a whole range of things to consider when determining how many actions you'll take in a round.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


