08-12-2017, 12:30 AM
(Zen State is still in effect, so that should be an initiative of 13 since Reiner has 4 Dexterity, 4 Defense, 4 Strength, and 3 Insight currently. Gotta remember that stat buff!)
"Hehe...Arbok, Coil, Screech, and then attack! Though if you find you're unable to use your primary move choice, opt to use Bite instead."
Reiner touches his Key Stone as the round commences! (boosting Arbok's initiative to 14 and his Defense to 5, and lowering Ariados's Dex by 1 with Petrify. It also means there's no way Ariados can move before Arbok does without additional assistance since the best it can do on its own is tie the initiative, and Ariados are veeerrrrryyyy slow in the games)
Coil
Accuracy: 5* Dex + 4 Fight + 2* Intimidate - 5 Actions = 6 D6
Effect: +1 Strength, Defense, and Accuracy
Screech (learned for 17 EXP)
Accuracy: 5* Dex + 4 Fight + 2 Canalize + 1 Coil - 6 Actions = 6 D6
Effect: -2 Defense for the target
Fire Fang x3
Accuracy: 5* Dex + 4 Fight + 2 Brawl - 1 Acc + 1 Coil - 7/8/9 Actions = 4/3/2 D6
Damage: 6* Strength + 2 Power + 1 SE - 3* Defense = 5 D6 + 1 Damage
Effect: 2 Chance dice for Burn 1, 4 for Flinch
Bite x3 (If Fire Fang can't be used)
Accuracy: 5* Dex + 4 Fight + 2 Brawl + 1 Coil - 7/8/9 Actions = 5/4/3 D6
Damage: 6* Strength + 2 Power + 1 STAB - 3* Defense = 6 D6
Effect: 5 Chance dice for Flinch
(Note: All calculations assume Arbok successfully uses Coil and Screech)
"Hehe...Arbok, Coil, Screech, and then attack! Though if you find you're unable to use your primary move choice, opt to use Bite instead."
Reiner touches his Key Stone as the round commences! (boosting Arbok's initiative to 14 and his Defense to 5, and lowering Ariados's Dex by 1 with Petrify. It also means there's no way Ariados can move before Arbok does without additional assistance since the best it can do on its own is tie the initiative, and Ariados are veeerrrrryyyy slow in the games)
Coil
Accuracy: 5* Dex + 4 Fight + 2* Intimidate - 5 Actions = 6 D6
Effect: +1 Strength, Defense, and Accuracy
Screech (learned for 17 EXP)
Accuracy: 5* Dex + 4 Fight + 2 Canalize + 1 Coil - 6 Actions = 6 D6
Effect: -2 Defense for the target
Fire Fang x3
Accuracy: 5* Dex + 4 Fight + 2 Brawl - 1 Acc + 1 Coil - 7/8/9 Actions = 4/3/2 D6
Damage: 6* Strength + 2 Power + 1 SE - 3* Defense = 5 D6 + 1 Damage
Effect: 2 Chance dice for Burn 1, 4 for Flinch
Bite x3 (If Fire Fang can't be used)
Accuracy: 5* Dex + 4 Fight + 2 Brawl + 1 Coil - 7/8/9 Actions = 5/4/3 D6
Damage: 6* Strength + 2 Power + 1 STAB - 3* Defense = 6 D6
Effect: 5 Chance dice for Flinch
(Note: All calculations assume Arbok successfully uses Coil and Screech)
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


