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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
Also have a mechanic I need to unveil, in regards to Nuclear Pokémon and their moves. Arial already got a taste of it, but let me go into detail here.

Each Nuclear type move has a hidden negative modifier called Rads, and this represents the potential amount of radiation is emitted by each Nuclear move. Each direct hit by a Nuclear type move adds a certain percentage of Rads , which varies for each move (I'll list them after I get done with this paragraph). If a Pokémon gets above 50% , they become Radiation Poison, which adds 5% Rads each turn on the target, they start glowing a tiny bit, and have to roll Vitality - 2/-3/-4 etc. (The checks getting harsher for every 10% more Rads after 50%)to determine if they suffer 1 Point of Nuclear damage, which adds 5% more Rads as well. Get to 100% with out treatment, and the target becomes Badly Irradiated, which deals 1 Points of Nuclear Damage each round, no saves. If they faint from while Badly Irridiated, any more Nuclear Damage will turn it into a Corrupted Nuclear Pokémon , which immediantly maxes out the Pokémon's disobedience and grants it at minimum 2 Nuclear moves, 3 if they where an especially powerful creature, and either changes its primary type to Nuclear (If its Dual Type), or becomes it primary type (If it was Mono-type). They also emit a passive 5% Rads per Round to its immediant environment, which seems small, but when you have a HORDE of them, it adds up FAST. The land can become Irradiated itself if it reaches 300% Rads, which basically makes it a death zone to all but Nuclear, Ghost, and Steel Pokémon Pokémon. Steel, Ghost, and of course Nuclear Pokémon can't gain Rads period, Dragons, Rock, Ground and Bug only gain them at half the rate, while Dark, Poison, Fight, and Normal types gain them at double the rate. All other types are normally affected. Iodide Tablets get rid of around 25% Rads per tablet, while Alcohol gets rid of 12%, Full Heals do jack squat except stop natural Rad accumulation, and trip to the Pokémon Center to git rid of it all. In short, if you are not careful with Nuclear move, things can go terribly wrong FAST. A trained, fully obedient and happy Nuc mon can reduce the amount of rads in their attacks to 5% minimum, but they can never fully get rid of them.

Rad Rates for Nuclear Moves:

Nuclear Waste: 50% Rads; Radiation Poisoning and Badly Poisoned at the same time. How lovely.
Nuclear Slash: 20%
Gamma Ray: 10%
Half Life: 15% , scales down for each subsequent attack
Radio Acid: 20%
Proton Beam: 35%
Atomic Punch: 35%
Expunge: Remove 50% Rads
Quatum Leap: 50%
Fissure Burst: 75%
Fallout: 20%, with 5% added per round weather is active (Those with protection/resistence get not of the accumulation)

Leaded clothes and equipment halves Rad damage, while full Rad gear nullifies it entirely, but since both are unlikely to be worn by the common citizen outside of Tandor...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - by Lord Windos - 08-15-2017, 09:17 PM

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