08-22-2017, 03:31 AM
(This post was last modified: 08-22-2017, 03:33 AM by Lord Windos.)
(08-22-2017, 03:15 AM)Dragonstrike Wrote: As much as I appreciate the end-game challenge of the campaign, I definitely didn't appreciate getting perfectly countered on turn 1 with absolutely no warning, thus crippling any reasonable chance I had at fighting back since Rhyxemplar and Arbok are the only things I have that could reasonably handle a Mega Gardevoir (which now has Aegis Ferrum...yeesh...as if it wasn't tough enough already) :/
I could use Mamudo Eclipse potentially...but that's fairly risky for multiple reasons. I fully expect that if Reiner annihilates one of them, the others won't view him so kindly any more...
To be frank, I'm kinda low on ideas for how to navigate the current situation. Kyubi's the only pokemon I have that can even attempt to harm that Metagross in any significant way. The Gardevoir is at +1 Strength and Defense with halved damage pools against it, the Gallade's at +2 Strength, and they're all Mega with ways to obliterate anything I try sending out against them. They can gang up on Kyubi to KO her ASAP and prevent her from Heat Wave spamming, Raijin, Weavile, Tauros and Felicia fall almost instantly to CC (and other weaknesses. Weavile is way too frail in this fight to be usable), Kingdra and Yang get destroyed by Moonblast/Hyper Voice, Shiinotic falls to Meteor Mash, Breloom and Empirilla are Fighting type, Shellder has no real advantages, Angelica's entire team gets trashed by Gallade alone, and Mew is both otherwise occupied and has no good ways to deal with the Psychic types aside from Dazzling Gleam to hit Gallade (discounting Metronome shenanigans).
It's not a fight I'd desired to try without a considerable amount of backup and praying that I could pull together SOME kind of advantage early on.
I would say that they would gang up on Mega Metalynx first, since BIG SCARY STEEL TYPE WITH REGEN MOVES terrifies Garvedour and Gallade to an extent, so you would have awhile before they gang up on Kyubi. I'm even willing to start her out with + 2 Strength from a secret Nasty Plot prior to your orders last round, so that she can immediantly either get started with Heat Wave spamming or just Incinerate it to death, taking you down to only two threats to face for the remainder of the battle.
Grudge is also completely viable way to shut at least one of them from fighting you outright (Though Kyubi is sacked until further notice), and Mamudo Eclispe can be used on Pokémon just as easily as human for the one Trainer action you get with it, and since that it fires Dark type energy and you have a bunch of Psychic targets....In fact, I kinda WANT you to use it at least once this campaign, so I'm willing to let the first Reaper's Touch Attack with it be....potent and consequence free on one of the Pokémon targets. Their is a reason they are call the CURSED Arms of Creation...
Alcohol also can be handy, as it increase STR and Defense that doesn't need set up at min. costs, and Turbo has no downsides if we both agree to halve the time it will take the police to get here. And there is still the Stat Block I can give you for the encounter. Also, if you knock out/kill Garv. , all abilities will revert back to normal, so...
I'm very willing to go out on a limb here to help you out, since I did NOT expect this battle to turn out so....poorly. The Mushroom Dude I expected to be annoyingly difficult to some degree, but not this one!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


