08-24-2017, 06:46 PM
(This post was last modified: 08-24-2017, 07:03 PM by Lord Windos.)
(08-24-2017, 06:07 PM)Iron Wrote:
Fisherman Matrim sends out Kingler. "I keep this Pokemon around just for double battles. He's pretty badass, though. And he'll be even more so when he learns Guillotine - maybe one or two more battles might do the trick?"
Apsis: (3) + 5 = 8
Krabby: (2) + 3 Dex + 1 Survival = 6
The researcher almost became alarmed at the mention of Guilotine , one of the four infamous OHKO moves (5 if you count Destiny Bond, or 6 if one consider draining the Will out of an opponent 'knocking them out.'), but let out a sigh of relief when they more or less admitted that they don't know it....yet. Or it could be a bluff to lower his guard; who knows, really? "A Kingler would be a rather formidable crustacean to be reckoned with, once it learn that move and has laser Accuracy with his regular moves. If they overcome Apsis and gain enough experience to pull of the move, could you perhaps refrain from using it, though? I want this to be a sporting match between us, not you bulling me over with OHKO after OHKO..."
The regal snake took one good look at the Kingler and their mouth started to water in an instant; she loves the taste of seafood, and even if she can't devour that crab for its succulent meat, she could certainly enjoy the taste of it! With that in mind, the hungry snake gives him a terrifying Glare to nail him in place, before they rush forward to chomp into their skeleton with sparking fangs!
Order: Apsis will use Glare on Kingler first to hobble them and lower their effective Accuracy, before using Thunder Fang on them to cook them to perfection! Next rounds will use TF twice per round, unless they start dodging them; in which case she'll switch to using Wrap twice per round (Once if they dodge the first TF in the first round, twice per round after wards until it hits) until they are bound and THEN continue with the Thunder Fangs. She also won't dodge any moves UNLESS they are OHKO, or she gets to 1/4 of her HP. Ventus will also use a Potion on them if they lose 4 HP or more from Kingler's Attack(s), preferably right before she launches one of her own. Let get nautical, matey!
Moves:
Glare
Accuracy: DEX (2) + Fight (3) + Intimidate (1) - 1 Accuracy - 2 Actions = 3D6 Dice
Effect: Paralyze the target
Thunder Fang
Accuracy: DEX (2) + Fight (3) + Brawl (2) - 1 Accuracy - 3 Actions AND 2/3 Actions = 3D6 Dice (First Round) , 4D6 and 3D6 for every round after that
Damage: STR (2) + 2 + SE (+1) - Vitality (?) = 4D6 + 1 Base Damage
Effect: *Flitch 2* *Paralysis 2*
Wrap (Conditional)
Accuracy: 7D6 - 1 Accuracy - 2/3 Actions (Depending on when evaded) = 4D6 or 3D6 on first attack, then goes 4/3D6 until Kraby is bound.
Damage: STR (3) + 1 - Vitality (?) = 3D6 Base Damage
Effect: Blocks Target for 4 Rounds, and roll 2 Dice to deal more damage to target, regardless of Vitality.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


