08-24-2017, 09:53 PM
(This post was last modified: 08-25-2017, 05:08 AM by Dragonstrike.
Edit Reason: Added some music!
)
(08-24-2017, 09:10 PM)Iron Wrote: The Shield Maiden sends out Beldum and Klinklang!
"I hope you don't mind me training up my youngest Pokemon, shepherded by one of my star battlers."
Swiftfire (5) +5 = 10
Beldum: (5) +2 dex + 2 survival = 9
Kirlia: (2) +5 = 7
Klinklang: (3) + 4 = 7
VS The League's Shields
Ugh. Steel types. Of course. Typical Shields. Just love to tank everything they possibly can. Beldum at least weren't overly threatening as long as they hadn't been taught how to use more advanced headbutting techniques. That was easily the younger pokemon. That Klinklang was much more likely to be a problem than Beldum was...
"I don't really have any stars since all my pokemon perform well in some role depending on the battle, but Kirlia here is my signature pokemon. This oughta be an interesting battle. Alright then, time to get started. Kirlia, use Calm Mind, then proceed to use Draining Kiss, with Confusions thrown in if you're feeling chipper. Swiftfire, same as usual, but with a twist! Flame Charge, then Fire Spin, followed by Ember! Burn that Klinklang down!"
Kirlia
Calm Mind
Accuracy: 3 Dex + 3 Fight + 2 Canalize - 3 Actions = 5 D6
Effect: +1 Str and Def
Confusion (only if Kirlia is at full health)
Accuracy: 3 Dex + 3 Fight + 2 Canalize - 4/5 Actions = 4/3 D6
Damage: 2 Power + 4* Str + 1 CP + 1 STAB - 1 Res = 8 D6 base - 1 Damage
Effect: 1 D6 Confusion chance
Draining Kiss
Accuracy: 3 Dex + 3 Fight + 2 Allure (leveling to 2 for 6 EXP) - 4/5 Actions = 4/3 D6
Damage: 2 Power + 4* Strength + 1 STAB - 1 Res = 7 D6 base - 1 Damage
Effect: Restore HP equal to half the damage dealt rounded down, minimum 1 as long as damage is dealt
Overall Orders: Calm Mind on turn 1, followed by Confusion at Full HP, Draining Kiss otherwise, 3 actions total. Second turn on, 3 actions with the same conditions for Confusion VS Draining Kiss. Unless attacking Beldum. Then he'll use Draining Kiss even at Full HP.
Swiftfire
Flame Charge
Accuracy: 3 Dex + 3 Fight + 2 Brawl - 3 Actions = 5 D6
Damage: 2 Power + 3 Strength + 1 STAB + 1 SE = 6 D6 Base + 1 Damage
Effect: +1 Dex
Fire Spin
Accuracy: 4* Dex + 3 Fight + 2 Canalize - 4 Actions - 2 Acc = 3 D6
Damage: 2 Power + 3 Strength + 1 STAB + 1 SE = 6 D6 Base + 1 Damage
Effect: Blocks the target and does 2 D6 typeless damage at the end of each round for 4 rounds
Ember
Accuracy: 4* Dex + 3 Fight + 2 Canalize - 5 Actions = 4 D6
Damage: 2 Power + 3 Strength + 1 STAB + 1 SE = 6 D6 Base + 1 Damage
Effect: 1 D6 Burn 1 chance
Overall Orders: Turn 1, Flame Charge, Fire Spin, then Ember. Afterwards, three Embers per turn. Unless Fire Spin didn't land on turn 1. Then Fire Spin will be used instead of Ember in the first two actions until it lands, with Ember always being the third action regardless.
For Both: Hold Back if the foe would be KOed by the attack. Focus on Klinklang first, then Beldum.
Pause if either pokemon has a -2 Pain Penalization at the end of the round. Or if either pokemon is paralyzed.
(Did that all make sense? Hope that wasn't too complex...)
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



