08-24-2017, 10:32 PM
(This post was last modified: 08-24-2017, 10:40 PM by Dragonstrike.)
Reiner shakes his head at the words of both Arial and Juliet. "Arial, I've got this under control still. Don't say I didn't warn you, Juliet. You're not seeing any more mercy from me since you're ignoring what I just said. Felicia, do your thing. Kyubi, incinerate her. And Arial, do NOT grab that gun. Leave that to me. That gun could very well kill you just by touching it." Reiner then pulls Mamudo Eclipse out again and levels it at Juliet. If she didn't go down immediately from Kyubi and Felicia combined, he'd finish the job.
Felicia
Fake Out on Juliet (She is NOT using that gun this round if I can help it! Fake Out's too fast to intercept as well.)
Accuracy: 3 Dex + 5* Fight + 2 Brawl + 2 Single Action = 12 D6 (It'd be really stupid if this missed)
Damage: 3* Power + 4* Strength + 1 STAB = 8 D6 base
Effect: Target Flinches. +1 Priority. Only 4 successes needed to crit thanks to Scope Lens
Kyubi
Lethal Inferno on Juliet! (spending a Will Point to add 1 success to the accuracy roll)
Accuracy: 3 Dex + 4 Fight + 3 Canalize (Leveling this to 3 for 12 EXP) - 4 Actions - 5 Acc = 1 D6 (so Inferno is basically going to hit guaranteed since Snake Eyes can't mess with it at all and Kyubi is moving before her opponents can)
Damage: 4 Power + 7* Strength + 1 STAB = 12 D6 base
Effect: Inflicts Burn 3
Heat Wave on both Juliet and Gardevoir (Flamethrower on Gardevoir instead if Juliet is down)
Accuracy: 3 Dex + 4 Fight + 3 Canalize - 5 Actions - 1 Acc = 4 D6
Damage: 3 Power + 7 Strength + 1 STAB = 11 D6 base
Effect: 1 D6 Burn 1 chance
Flamethrower x2 on Juliet if she's somehow still standing, then Gardevoir
Accuracy: 3 Dex + 4 Fight + 3 Canalize - 6/7 Actions = 4/3 D6
Damage: 3 Power + 7 Strength + 1 STAB = 11 D6 base
Effect: 1 D6 Burn 2 chance
Reiner
Mamudo Eclipse on Juliet (if she hasn't been KOed by the time Reiner can act)
Accuracy: 3 Dex + 4 Fight + 2 Brawl + 2 Single Action - 4 Extra Lethal = 7 D6
Damage: 4* Strength + 6 Power + 2 Extra Lethal - 0* Defense = 12 D6
Effect: Never misses, but probably has recoil this time.
Though if Reiner gets shot at somehow, he's going to try and evade instead, obviously.
Felicia
Fake Out on Juliet (She is NOT using that gun this round if I can help it! Fake Out's too fast to intercept as well.)
Accuracy: 3 Dex + 5* Fight + 2 Brawl + 2 Single Action = 12 D6 (It'd be really stupid if this missed)
Damage: 3* Power + 4* Strength + 1 STAB = 8 D6 base
Effect: Target Flinches. +1 Priority. Only 4 successes needed to crit thanks to Scope Lens
Kyubi
Lethal Inferno on Juliet! (spending a Will Point to add 1 success to the accuracy roll)
Accuracy: 3 Dex + 4 Fight + 3 Canalize (Leveling this to 3 for 12 EXP) - 4 Actions - 5 Acc = 1 D6 (so Inferno is basically going to hit guaranteed since Snake Eyes can't mess with it at all and Kyubi is moving before her opponents can)
Damage: 4 Power + 7* Strength + 1 STAB = 12 D6 base
Effect: Inflicts Burn 3
Heat Wave on both Juliet and Gardevoir (Flamethrower on Gardevoir instead if Juliet is down)
Accuracy: 3 Dex + 4 Fight + 3 Canalize - 5 Actions - 1 Acc = 4 D6
Damage: 3 Power + 7 Strength + 1 STAB = 11 D6 base
Effect: 1 D6 Burn 1 chance
Flamethrower x2 on Juliet if she's somehow still standing, then Gardevoir
Accuracy: 3 Dex + 4 Fight + 3 Canalize - 6/7 Actions = 4/3 D6
Damage: 3 Power + 7 Strength + 1 STAB = 11 D6 base
Effect: 1 D6 Burn 2 chance
Reiner
Mamudo Eclipse on Juliet (if she hasn't been KOed by the time Reiner can act)
Accuracy: 3 Dex + 4 Fight + 2 Brawl + 2 Single Action - 4 Extra Lethal = 7 D6
Damage: 4* Strength + 6 Power + 2 Extra Lethal - 0* Defense = 12 D6
Effect: Never misses, but probably has recoil this time.
Though if Reiner gets shot at somehow, he's going to try and evade instead, obviously.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


