08-25-2017, 03:06 AM
(This post was last modified: 08-25-2017, 03:10 AM by Lord Windos.)
(08-25-2017, 02:26 AM)Dragonstrike Wrote:(08-25-2017, 02:18 AM)Lord Windos Wrote: Emprilla is also a good option, if you want my opinion, as a Fighting type can ward of Steel, Rock, and Dark Pokémon from setting up shop against his own (Especially Metalynx and Sekmet), and its Tandorian to boot, so he would get bonus Affinity towards him! Up to you and Spirit to hash out the details, though!
As for multiple Mega Evolutions for one person, you can by all means go for it mate, but I would probably put rather severe costs to do so. To start, I say it would cost 1 Will Point for each Mega Evolved Pokémon over the Cap, and each Pokémon would share each other's Pain Scores. Any thing else could depend on just WHAT you are trying to achieve with having more than one Mega Out, really.
Not a bad point. And Empirilla is fairly logical too outside of battle, and just as crazy as Arial in it. Definitely something to discuss with @Spiritmon, then. Got some stats for that Metagross, while we're at it?
I guess there's another use for multiple keystones: not having to worry about that recharge time at all. Can just swap between the two key stones and use mega evolution in every battle. Or use two in the same battle by activating the second after the first one is deactivated.
:Metagross:
HP: Base + Vitality
Item: Metagrossite
Moves: Meteor Mash, Zen Headbutt, Hammer Arm, Bullet Punch, Agility, Magnet Rise, Explosion, Ice Punch, Stealth Rock
Ability: Clear Body - Prevent Stat Reduction of all kind, including Paralysis DEX drop, all types of Burn STR drop, Confusion Accuracy Penalty, Block (Except by other Pokémon's Abilities) , Blindness , Negative effects of Drug etc. Basically, any deleterious condition that impacts its battle performance is negated, unless otherwise stated.
Tough Claws (Mega) : As described in core book, but its also ignores any form of non-intrinsic base form stat DEX/Evasion Increase when hitting the target, and does the same thing when calculating the damage of its moves (Ignores unnatural base Vitality and Defense) ; Opponent's Ability Boosts, Mega Boosts, Move Boosts, and Item Boost all effectively nullified in regards to this thier interaction with this Pokémon's damaging moves.
Surprise: Retains usage of Clear Body when in Mega Form, but not vice versa.
Note: Disobediance is naturally high, but WILL follow orders from its master if they are logically sound/serve to increase its odds of success on the battlefield; is borderline emotionless and sociopathic due to upbringing and lack of decent education in regards to social interactions, but its not inherently cruel or sadistic like organic lifeforms. Its just has its own rules and condition that it follows to a T the vast majority of the time, and puts its own self preservation first and foremost until a bond of trust/cooperation can be established between it and their master. It does genuinely enjoys intelligent discourse and conversation with others, though, and also likes working with computers and that field's derivative technology. Would also get along well with Porygon and other artificial/abstract Pokémon , so there is that as well!
You could also do that as well with the Key Stones, since I see no real mechanical problem with using them in sequence, rather than simultaneously. Might tire out a Pokémon that has already Mega Evolved recently, though, but it would not be too big of a deal, to be completely honest
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650



