08-25-2017, 11:14 AM
(This post was last modified: 08-25-2017, 11:38 AM by Dragonstrike.)
@Spiritmon
Go ahead and add this information to your sheet, but you won't actually have Empirilla until Reiner hands him over to ya, which will be after Arial regains consciousness. You could also add TPK's info to your sheet I guess, but that's assuming the gun likes ya enough to let ya use it.
Empirilla
Happiness: 0
Loyalty: 0
Disobedience: 3
Ability: Infuriate
- At the end of every round, the pokemon gains a temporary +1 Strength and Disobedience (if either stat is maxed, the other still increases until it hits its cap). The pokemon can get up to +4 Strength this way, and Disobedience maxes at 5. You can force the user to calm down, but it resets both the strength and disobedience increases.
Held Item: None
Notes: Empirilla is actually fairly calm and rational for a member of the mankey evolution line. He's intelligent enough to perform many simple tasks and even a few complicated ones that humans can. In battle though, that rationality disappears almost completely (he either gets VERY angry VERY quickly or loses himself in a battle high), and he's near impossible to control reliably.
Known Moves: Cross Chop, Dual Chop, Bulk Up, Encore, Leer, Scratch, Stone Edge, Drain Punch, Hone Claws, Rage, Low Kick
He's going to be VERY strong, but you might need another batch of Risuko berries to (mostly) counteract Infuriate's effects...which means you'd have to provide the funds to Reiner so he can purchase them for you since Arial can't use the Merchant directly.
Go ahead and add this information to your sheet, but you won't actually have Empirilla until Reiner hands him over to ya, which will be after Arial regains consciousness. You could also add TPK's info to your sheet I guess, but that's assuming the gun likes ya enough to let ya use it.
Empirilla
Happiness: 0
Loyalty: 0
Disobedience: 3
Ability: Infuriate
- At the end of every round, the pokemon gains a temporary +1 Strength and Disobedience (if either stat is maxed, the other still increases until it hits its cap). The pokemon can get up to +4 Strength this way, and Disobedience maxes at 5. You can force the user to calm down, but it resets both the strength and disobedience increases.
Held Item: None
Notes: Empirilla is actually fairly calm and rational for a member of the mankey evolution line. He's intelligent enough to perform many simple tasks and even a few complicated ones that humans can. In battle though, that rationality disappears almost completely (he either gets VERY angry VERY quickly or loses himself in a battle high), and he's near impossible to control reliably.
Known Moves: Cross Chop, Dual Chop, Bulk Up, Encore, Leer, Scratch, Stone Edge, Drain Punch, Hone Claws, Rage, Low Kick
He's going to be VERY strong, but you might need another batch of Risuko berries to (mostly) counteract Infuriate's effects...which means you'd have to provide the funds to Reiner so he can purchase them for you since Arial can't use the Merchant directly.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


