08-25-2017, 02:32 PM
(08-25-2017, 01:49 PM)Dragonstrike Wrote:(08-25-2017, 01:40 PM)Iron Wrote: That reminds me of a rule update I wanted to run past you guys:
I'd like to limit actions to no more than 4 move actions in a single round. I already eliminated the rule that says no using the same move twice, which would previously have kept the spam at a reasonable level. I worry it'll be hard to keep track beyond four, and be repetitive, and make pausing too delayed. Beyond four, you can still do evasions or tricksy actions like send a text message from the back of your Tauros, if you have dice left. I think this change benefits the party at least as much as it does NPCs.
There's a limit already in the core book's base rules to 5 actions per round. Probably partially because of the multi-action moves being usable 2-5 times.
Ah! I'll stick to that then. I just wanted a line to be drawn somewhere.
Windos, no problem!! It's not like Michael has a whole lot of moves in his repertoire.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



