08-26-2017, 01:40 PM
(This post was last modified: 08-26-2017, 01:41 PM by PhantomUnderYourDesk.)
(08-25-2017, 05:10 PM)Iron Wrote: The healer agrees to a double battle.
She sends out Woobat and Persian!
Braixen: (5) + 5 = 10
Cottonee: (5) +5 = 10
Woobat: (4) + 2 Dex + 3 Survival = 9
Persian: (2) + 5 = 7
(I assume it's a Kanto-Persian?)
Shiva was silently overjoyed over the agreement for a Double Battle! The Flower Field was a nice setting for having Cottonee battle. Fluffball was visibly happy to be out of Pokeball and do everything Master told her to. She jumped directly into the battlefield, ready to strike first. Braixen...looked sad, but looked up as Shiva carefully petted his cheek and calmly told him that she needs him for battle. "See it as some testing what the Charcoal I gifted you can do to your Fire moves, alright? I'll too take care that your firered leaf doen't get burned. You want to hand it to me before battling? If not, tug it away in your bishy tail, alright...?"
Seeing that the opponent was a fluffy bat, Cottonee blinked a few times, before realicing that Flying is no good. Nevermind! Trusting Master on this!~
"Alright... Eh... Braixen, you know the plan, we could use some good fortune on this, crown your performance with fire. You, fluffball, I see you enjoy the setting, so use it to raise your power, and stir up the petals. Don't worry for that bat, you can seek cover from any dangerous moves of it behind your battle partner. Oh, and...Xiani... I see you need that Woobat for your further path. So we won't battle 'till fainting, alright?"
Orders for this round: Chanting, Fire, more fluff and a breeze full of Fairy Dust + petals! If Lucky Chant fails, use it again instead of Ember. Concentrating on Woobat for now. If it tries to use a Flying Type move on Cottonee, she'll seek cover from it behind Braixen. If Persian uses Fake Out on my Pokemon, evade that.
Pain Penalization: Both 0 so far.
Accuracy Roll Lucky Chant: 3 Dext + 2 Fight + 1 Perform - 2 Actions = 3 D6
Effect: Ignoring Snake Eyes for me, no +2 Damage Dice for the opponent. Good things happen at Storyteller's discretion. (Maybe we'll find that green petal flowers magically?)
Accuracy Roll Ember: 3 Dext + 2 Fight + 2 Channel - 3 Actions = 4 D6
Damage Roll: 2 Strength + 2 Power of move + 1 STAB + 1 Charcoal = 6 D6
Additional notes: 1 CD to inflict Burn1. A level-up in Channel brings back the crit chance.
Accuracy Roll Growth: 3 Dext + 2 Survival or Fight (doesn't matter, both have 2 Points) + 0 Nature - 2 Actions = 3 D6
Effect: +1 Strength for Cottonee.
Accuracy Roll Fairy Wind: 3 Dext + 2 Fight + 2 Channel - 3 Actions = 4 D6
Damage Roll: 2 Strength (3 if Growth succeeds) + 2 Power of move + 1 STAB = 5/6 D6
Additional notes: Fairy Wind is full of petals. They probably won't have any effect aside from looking nice, though.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


