08-31-2017, 09:58 PM
(08-31-2017, 09:39 PM)Iron Wrote:
Ventus challenges an Athlete.
He sends out a pair of Gligar. They do tricks in the air with each other. "Items are fine. No fainting. No Poison moves, of course."
Abaddon: (5)
Michael: (1) +5 = 6
Gligarino: (2) +2 dex + 0 = 4
Gligarina: (1)
Athlete Reece Round 1
(If its possible, I want to have the Hat, Mask, and Cowl on, if it would not draw undo attention. I mean, come on, I have the entire set now! Their needs to be a Costume Bonus for that!)
Ventus inclines his head at the Athlete, agreeing to his condition with a serene smile, before he began issuing orders to his fighting shroom and blue demon. "Abaddon, [b] channel your powers and bring forth a Safeguard on both you and your brother, then prepare to Counter any move made by the semi-poisionous bats. If they try to target your brother instead, intercept the move and Counter them regardless. Michael, how about we give you tranquilizing Spores a test on both these Gligar, and then begin to drain the life force out of them. Do your very best and give it your all, my family!"
Order: Abaddon will get started with a nice Safeguard on the team, before preparing a Counter for anything foolish enough to harm either of them. Michael will use Sport twice the first round on each Gliger until they are asleep, then began the Absorbption process twice per round on the fastest bat, then the slowest. Once both are asleep, Abaddon will Strike the same target as Michael twice per round. If one of them wakes up, though by any means, Michael will replace its next Absorb attack(s) until they fall asleep again. Demonic Mushroom combination, go!
Moves:
Safeguard
Accuracy: DEX (2) + Fight (3) + Channel (3) - 2 Action = 6D6 Dice
Effect: Anti Hard Status for 4 Rounds
Spore
Accuracy: 8D6 - 2/3 Action = 6/5D6 Dice
Effect: Put the foe to Sleep
Counter
Accuracy: 7D6 - 3 Actions = 4D6
Damage: Dependent of Foe's power
Absorb (Used after both target are nice and sleepy)
Accuracy: 8D6 - 2/3 Actions = 6/5 Dice
Damage: STR (2) + 1 + STAB - Vitality = 4D6 Base Damage
Strike
Accuracy: 7D6 - 2/3 Actions = 6/5 Dice
Damage: STR (2) + 1 - Vitality = 3D6 Base Damage
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


