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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-02-2017, 05:00 PM)PhantomUnderYourDesk Wrote: But they don't auto-raise Happiness and/or Loyality, which I'm quite thankful for actually because it's just...feels more natural to me. Nothing against you though, Windos.

No offense taken, my love, but I always had a problem when it comes to Time Delayed effectiveness of items. While it might be more natural and fit with the idea that things take time to work unless designed to be Instant, it also takes a loooong time for them to have a visable effect most of the time, and while its gratifying to some for the payoff to come from a gradual/hard work, I find it tedious if it isn't tied to XP , Random Happiness/Loyalty Gains/Drops , or something unexpected happening because of a trend that was started/planned for a long time ago.

Still, I enjoy Iron's campaign by quite a bit, so this isn't a deal breaker to me. I just wish there was an easier way to raise those qualities of a Pokémon that have a high cost to them, or at least being able to directly monitor that Happy/Loyal gains progress , so that we know how close we are to the next point and can choose to focus our efforts to increasing those points. Michael or Lucifer hasn't really gained either quality in ages despite several chances for it to occur, while Raphael easily lost both in one swift go because they didn't agree with their master's move DESPITE having ample evidence/reason to unconditionally trust/follow his will.

Call me a bit of a munchkin, but having more of a handle on Happiness and Loyalty would be a nice thing to have indeed!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 09-02-2017, 05:13 PM

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