09-07-2017, 09:43 AM
(This post was last modified: 09-07-2017, 08:54 PM by Dragonstrike.)
So, mechanical point to bring up about Tri Attack: it rolls all 6 dice for its 3 statuses simultaneously, but unlike in the Skull Ruins campaign, only one of them can be inflicted here. Gonna have to make a ruling rulings concerning which status the move inflicts when it's successful. I see two main options that could solve this issue:
1. Roll a total of 6 chance dice for inflicting an effect, and if successful, then roll a second die to determine which status specifically is inflicted since they all have an equal chance of being inflicted. I think this is sort of how the games do it.
2. Roll the dice as normal, but prioritize the order of infliction for each status. My suggestion for this route would be Burn 1, followed by Paralysis, followed by Freeze. Gimps the chances of Paralysis and Freeze a little, but it makes a little sense as well since the move's animations in the games always involves hitting the target with the fire, then electric, then ice (except in gen 1, but that's the only generation where the move doesn't inflict statuses. And gen 2 did fire/ice/thunder for the order instead for some reason, but eh).
On a different note, a Serene Grace user attacking with Tri Attack would have 12 Chance Dice total for inflicting any one of those three statuses since each effect is rolled separately. TWELVE. And there's two evolution lines that have the ability that can use it: Chansey and Togepi (cuz XD). And the move is a TM in Gen 1. Fun, right?
1. Roll a total of 6 chance dice for inflicting an effect, and if successful, then roll a second die to determine which status specifically is inflicted since they all have an equal chance of being inflicted. I think this is sort of how the games do it.
2. Roll the dice as normal, but prioritize the order of infliction for each status. My suggestion for this route would be Burn 1, followed by Paralysis, followed by Freeze. Gimps the chances of Paralysis and Freeze a little, but it makes a little sense as well since the move's animations in the games always involves hitting the target with the fire, then electric, then ice (except in gen 1, but that's the only generation where the move doesn't inflict statuses. And gen 2 did fire/ice/thunder for the order instead for some reason, but eh).
On a different note, a Serene Grace user attacking with Tri Attack would have 12 Chance Dice total for inflicting any one of those three statuses since each effect is rolled separately. TWELVE. And there's two evolution lines that have the ability that can use it: Chansey and Togepi (cuz XD). And the move is a TM in Gen 1. Fun, right?
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


