09-10-2017, 12:26 PM
(This post was last modified: 09-10-2017, 12:28 PM by Dragonstrike.)
Fair enough, I suppose, though it does kinda make the ignoring pain penalties effect mostly worthless to players with our ruleset (only making a significant difference if the accuracy loss would prevent you from using the move at all)
That said, I think this could make for some interesting effects on how attacks hit their targets. For example, let's look at Lance. In some of his appearances, it's actually been shown that his Dragonite can curve its Hyper Beams to hit the opponent unexpectedly. This implementation of Will spending would allow plenty of situations to be described in similar ways and make sense mechanically as well.
That is assuming, of course, that you don't roll enough 1s to cancel out the guaranteed success from the will point. :/
That said, I think this could make for some interesting effects on how attacks hit their targets. For example, let's look at Lance. In some of his appearances, it's actually been shown that his Dragonite can curve its Hyper Beams to hit the opponent unexpectedly. This implementation of Will spending would allow plenty of situations to be described in similar ways and make sense mechanically as well.
That is assuming, of course, that you don't roll enough 1s to cancel out the guaranteed success from the will point. :/
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
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