09-10-2017, 05:26 PM
(This post was last modified: 09-10-2017, 05:43 PM by PhantomUnderYourDesk.)
Zamboni vs Shiva Round 4
Swinub and Glaceon fresh.
Comite remains at 3/6 hp = -2 Pain, Cherubi 2/6 hp with the same Pain Penalzation. She also has an Oran Berry, probably eat that when I'll call her into battle again.
Sunny Weather indoors and Spikes still in effect.
Successfully defeating at least one of his Pokemon felt absolutely splendid. Like a partial victory... Now say again that she can't do anything about being overshadowed by the natural battlers.
"Do forgive me for fainting both of your precious Pokemon, Zamboni! It had to be this way. But that icy window or whatever it was was quite a trick, so to say!~ Oh, and what an adorable Glaceon you have. Did it evolve here within the Gym?"
"...Oh, sorry, I'm loosing track... Ehm *cough*, back to me, Nightshade! You did your part for now VERY well, thank you. Saving your for later." In a smooth movement, Cherubi is withdrawn. Being replaced by none else that Azurill! Mouse was still trapped in an ice block, but the sun will probably have the same effect on her as on Comite. "Azu, you hear me in there? Don't worry too much for being frozen, it'll be better in no time - you did absolutely great in arranging it to shine for us! Once you're free, tail whip your foes, please, and shoot bubbles at Swinub regardless of the sun who will impair your Strenght - I know you're strong, so go for it. You, Comite - watch out for Swinub, and hit the icy fox with rocks."
Orders for this Round: The sunlight will likely thaw Azurill as well, once that is done, Tail Whip followed by Bubble Beam is the choice. Spike Damage will bring her onto - 2 Pain. Comite will aim for Glaceon with one Rock Throw, evading Ground Type moves Swinub might have as originally planned is pointless at this point.
Accuracy Roll Tail Whip: 3 Dext + 2 Fight + 1 Perform - 2 Pain - 2 Actions = 2 D6
Effect: Reduces both foe's Vitality by 1.
Accuracy Roll Bubble Beam Swinub: 3 Dext + 2 Fight + 3 Channel - 3 Actions - 2 Pain = 3 D6
Damage Roll: Total damage is reduced by 1 due to the sun, but if the move hits, it deals at least 1 SE-damage on Swinub.
Additional notes: This is kinda risky for Azurill, but I'll trust in her and the dice for now... Also 1 CD to lower Swinub's Dext by 1.
Accuracy Roll Rock Throw on Glaceon: 3 Dext + 2 Fight + 3 Channel - 2 Pain - 1 reduced Accuracy of the move = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Hard Stone = 6 D6
Additional notes: 1 autodamage due to SE. Forgive me, icy Eeveelution, I still like you.
Swinub and Glaceon fresh.
Comite remains at 3/6 hp = -2 Pain, Cherubi 2/6 hp with the same Pain Penalzation. She also has an Oran Berry, probably eat that when I'll call her into battle again.
Sunny Weather indoors and Spikes still in effect.
Successfully defeating at least one of his Pokemon felt absolutely splendid. Like a partial victory... Now say again that she can't do anything about being overshadowed by the natural battlers.
"Do forgive me for fainting both of your precious Pokemon, Zamboni! It had to be this way. But that icy window or whatever it was was quite a trick, so to say!~ Oh, and what an adorable Glaceon you have. Did it evolve here within the Gym?"
"...Oh, sorry, I'm loosing track... Ehm *cough*, back to me, Nightshade! You did your part for now VERY well, thank you. Saving your for later." In a smooth movement, Cherubi is withdrawn. Being replaced by none else that Azurill! Mouse was still trapped in an ice block, but the sun will probably have the same effect on her as on Comite. "Azu, you hear me in there? Don't worry too much for being frozen, it'll be better in no time - you did absolutely great in arranging it to shine for us! Once you're free, tail whip your foes, please, and shoot bubbles at Swinub regardless of the sun who will impair your Strenght - I know you're strong, so go for it. You, Comite - watch out for Swinub, and hit the icy fox with rocks."
Orders for this Round: The sunlight will likely thaw Azurill as well, once that is done, Tail Whip followed by Bubble Beam is the choice. Spike Damage will bring her onto - 2 Pain. Comite will aim for Glaceon with one Rock Throw, evading Ground Type moves Swinub might have as originally planned is pointless at this point.
Accuracy Roll Tail Whip: 3 Dext + 2 Fight + 1 Perform - 2 Pain - 2 Actions = 2 D6
Effect: Reduces both foe's Vitality by 1.
Accuracy Roll Bubble Beam Swinub: 3 Dext + 2 Fight + 3 Channel - 3 Actions - 2 Pain = 3 D6
Damage Roll: Total damage is reduced by 1 due to the sun, but if the move hits, it deals at least 1 SE-damage on Swinub.
Additional notes: This is kinda risky for Azurill, but I'll trust in her and the dice for now... Also 1 CD to lower Swinub's Dext by 1.
Accuracy Roll Rock Throw on Glaceon: 3 Dext + 2 Fight + 3 Channel - 2 Pain - 1 reduced Accuracy of the move = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Hard Stone = 6 D6
Additional notes: 1 autodamage due to SE. Forgive me, icy Eeveelution, I still like you.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


