"Oh, my Pokemon go into each battle knowing that they could faint! Many Pokemon love to fight, and mine are no exception! As long as I don't send them in wantonly, as long as I have all my attention focused on every moment of the battle, they trust me to lead them well. And Glaceon evolved at the tip of Mount Sentry!"
Zamboni vs Shiva Round 4
Azurill thaws out, beaming a big smile up at the sunlight! She's taking credit for the magic of this moment.
Azurill takes 1 dmg from Spikes. 3/6 -2 pain.
Tail Whip
(6)(3)
-1 Vit to Zamboni
Comite sends a stone careening off Glaceon's hide, sending splinters of ice over the battlefield.
Rock Throw
(4)(1)(2)(5)(1)
(4)(6)(1) Glaceon takes 3 dmg 4/7hp -1 pain.
"Glaceon! Animate the ice splintered off your own body!"
Icy Wind
8 dice, -1 acc, -1 pain, -2 actions = 4 dice
(5)(2)(4)(4)
(5)(6)(2) Comite takes 2 dmg 1/6 hp -3 pain
Azurill takes 1 dmg 2/6hp -2 pain
-1 Dex to Comite and Azurill
Swinub roots under the melted ice to bring up some mud! He's also chewing on something. Gross.
Mud Slap on Comite
8 dice -2 actions = 6 dice
(3)(2)(1)(6)(3)(4)
Comite finally faints
Bubblebeam
(1)(1) because -1 dex. Uh oh, the move misses! It, too, evaporates in the harsh sun.
Just to point out, the damage would be a straight damage roll, because harsh sun reduces total damage by 1 in the same way that "not very effective does." it would cancel out the SE.
Icy Wind
(2)(5)(3)(4)
3 Str +2 power -3 vit = 2 dice
(3)(3)(3) No damage.
Oops, I just remembered Azurill isn't actually Water type and can't resist ice. Oh well, too late now.
Mud Slap
(1)(2)(5)(6)(4)
3 Str +1 power +1 stab -3 vit = 2 dice
(6)(4) Azurill faints!
Zamboni vs Shiva Round 5
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



