09-15-2017, 01:40 PM
(09-15-2017, 01:34 PM)Dragonstrike Wrote:(09-15-2017, 01:31 PM)Iron Wrote: I've actually been having Pokemon keep the initiatives of their replacement...maybe I should change that to be more fair? Then one Pokemon couldn't get the drop on someone for the entirety of the battle from just one roll.
If I make this change, sending out the same Pokemon (eg when Staryu comes back) they'll keep their previous roll.
I will say that according to the writers on the forums, pokemon have to make a new initiative roll EVERY time they reenter the battle.
You suggestion is how Windos does it in Celadon, though. There's pros and cons to all three methods for initiative.
Here's the forum post in question that mentions the writers' intention: https://muut.com/pokerole#!/questions:ho...-initiativ
Yup, I do the Ini rolls that way, since I don't want either player nor NPC set back or put ahead the entire encounter, but I don't want to bother with re-rolling Inis for Switches. Keeps the fights dynamic (To a point), and hopefully prevents either side from getting too comfortable with their turn advantage!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


