10-07-2016, 04:16 PM
I like the maps you have presented so far, but I hope the towns and cities you make are more spawling and populated in the future. Given the game's WIP, though, that is a given at some point.
Oh, and about how to handle the challenges. I didn't say that you had to remove the difficultly and make it optional. Given the nature of the Robber/Thief arc, it should be harder and more difficult to complete, both thematically and practically. Thematically because you are literally going through a playthrough that is contrary to the core premise of the series, and practically because there has to be an incentive to play through the game twice, and a challenging, more intense playthrough seem to be a good incentive as any.
You have to be able to balance that challenge with fun, though, or you could get either a stone wall that halts all progress, or a campaign with no teeth or bite to it. Just my two cents for now, let me know what you think.
Oh, and about how to handle the challenges. I didn't say that you had to remove the difficultly and make it optional. Given the nature of the Robber/Thief arc, it should be harder and more difficult to complete, both thematically and practically. Thematically because you are literally going through a playthrough that is contrary to the core premise of the series, and practically because there has to be an incentive to play through the game twice, and a challenging, more intense playthrough seem to be a good incentive as any.
You have to be able to balance that challenge with fun, though, or you could get either a stone wall that halts all progress, or a campaign with no teeth or bite to it. Just my two cents for now, let me know what you think.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


