09-15-2017, 05:52 PM
(This post was last modified: 09-15-2017, 06:00 PM by Dragonstrike.)
(09-15-2017, 05:38 PM)Spiritmon Wrote: Rose Accuracy: Dexterity (2) + Fight (2) + Brawl (2) - 2/3 Actions = 4/3d6
Phantump Accuracy: Dexterity (2) + Fight (2) + Brawl (2) - 2 Actions = 4d6
Damage Rose: Power (5) + STAB (1) + Black Belt (1) + Fight (2) + Brawl (2) = 11d6
Damage Phantump: Power (2) + Fight (2) + Brawl (2) = 6d6
Damage is determined by different stats. The move's power, your strength, Type interactions and the foe's defense. Plus any items that manipulate it as well.
So, CC has 5 Power, Feint Attack and Flame Wheel have 2 Power, your opponent has 2 Defense (Defense is equal to your Vitality to start with), and you have 3 Strength (and Rose has a Black Belt apparently, now that I take another look at things...fun).
STAB adds +1 to your damage pool.
A type advantage adds 1 (typically) guaranteed damage to the damage dealt after the roll is done, while resistances subtract 1. x4 weaknesses/resistances add/subtract 2 instead.
So, CC's damage looks like:
Damage: 5 Power + 3 Strength + 1 STAB + 1 SE +1 Black Belt - 2 Defense = 8 D6 + 1 Damage
Feint Attack looks like:
Damage: 2 Power + 3 Strength + 1 SE - 2 Defense = 3 D6 + 1 Damage (you'll auto KO the Meowstic as long as it hits, which it will as long as you don't flinch from Bite)
And Flame Wheel looks like Feint Attack, except with 4 D6 in the end due to STAB and no type advantage
Also, Phantom already said it, but if you really must quote such a large post, it'd be easier on the eyes if you added a spoiler tag to minimize the amount of space the post takes up since we've seen the post already. And it's a bit nitpicky, but Feint Attack's accuracy is technically 4/3 D6 (you forgot to apply the -3 penalty for the second action).
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Pokerole Game 2: Celadon City Vandals
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