09-23-2017, 11:38 AM
Toil and Trouble Round 2
Now that was a much more enjoyable battle to her!~ Both foes seeded by her cherry, one of it purely thanks to Fortuna's mercy. It was also pleasant to see that these witches were around the same power level like Shiva was. She felt that even if the circumstances weren't the best - like, fighting a ghostly gas lamp with a fierly fox - there was still a real chance for her to win and subliminally restock her budget, if she'd only keep it up. Well, hopefully... Concentration and being distracting from the former harsh battle against Nathan were her friends now. Speaking of a ghostly lamp, she was still in a quandary because 1. creating Sunny Weather will benefit their foe as well, and 2. she couldn't estimate whether Lampent would simply consume the flames if she'd attack it with fire, or whether it had Flame Body... She knew that some people, especially Psychics, use members of the Litwick-line to hatch Pokemon eggs if they made it to form a close enough bond with them to not endanger theit vitality or soul being drained by these Pokemon... Wait, didn't...what was she called again, Toil said she raised Vullaby from an egg...
"Oh, uhm, calling me a Practitioner would be a slight overstatement, I guess... But it's true that I'm somewhat mystical enough to cast Lucky Chants and summon the sun shining brighter for me if desired. It's not my only way to use...let's call it magic, studying the field of Natural Magic and developing skills in Herbology are my other occupations." ... "I'll gladly cast another spell for Vullaby after the battle - if Braixen is still standing then, that is. Okay... " It looks like the only way to find out more about Lampent and his fire, is to try it out practically. At least, her mind told her so. "Braixen, we cannot call for sun to empower you just now. But thanks for sucessful chanting, your move to drawn and enlight your basswood stick by you're foe's Ember was rather cool! Please shoot off an Ember on the lamp yourself and see what happens. He might just engulf them - if that happens, more psychic beams, please. You, Nightshade, stay where you are, and chrage at the bird with your full body, showing your're not afraid!"
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Orders for this round: Nightshade will keep on hiding in Braixen's bushy tail from any Fire Type moves, and hit Vullaby with a single, but hopefully powerful Tackle. One Ember from Barixen is it on Lampent to see whetherit does trigger Flash Fire (hopefully not) or simply do NE-damage because the lamp has Flame Body instead, or even its HA Infiltrator. If Flash Fire, shot of a Psybeam as second actions, if anything else, another Ember is the choice. Even if NE, it has a chance to do greater damage than Psybeam.
Pain Penalizations: 0 on Cherubi and Vullay, -1 on Braixen and Lampent.
Accuracy Roll Tackle on Vullaby: 3 Dext + 2 Fight +0 Brawl = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move = 4 D6
Accuracy Roll Ember1 on Lampent: 3 Dext + 2 Fight + 3 Channel - 1 Pain - 2 Actions = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Charcoal + 1 Blaze = 7 D6
Additional notes: Lampent can't be burnt, so no CD rolling. -1 damage due to not very effective.
Possible Accuracy Roll Ember2 if anything else than Flash Fire: 3 Dext + 2 Fight + 3 Channel - 1 Pain - 3 Actions = 4 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Charcoal + 1 Blaze = 7 D6
Possible Accuracy Roll Psybeam if not Flash Fire: 3 Dext + 2 Fight + 3 Channel -1 Pain - 3 Actions = 4 D6
Damage Roll: 2 Strenght + 2 Power of the move, no STAB until further evolution = 4 D6
Additional note: 1 CD to confuse the foe.
Now that was a much more enjoyable battle to her!~ Both foes seeded by her cherry, one of it purely thanks to Fortuna's mercy. It was also pleasant to see that these witches were around the same power level like Shiva was. She felt that even if the circumstances weren't the best - like, fighting a ghostly gas lamp with a fierly fox - there was still a real chance for her to win and subliminally restock her budget, if she'd only keep it up. Well, hopefully... Concentration and being distracting from the former harsh battle against Nathan were her friends now. Speaking of a ghostly lamp, she was still in a quandary because 1. creating Sunny Weather will benefit their foe as well, and 2. she couldn't estimate whether Lampent would simply consume the flames if she'd attack it with fire, or whether it had Flame Body... She knew that some people, especially Psychics, use members of the Litwick-line to hatch Pokemon eggs if they made it to form a close enough bond with them to not endanger theit vitality or soul being drained by these Pokemon... Wait, didn't...what was she called again, Toil said she raised Vullaby from an egg...
"Oh, uhm, calling me a Practitioner would be a slight overstatement, I guess... But it's true that I'm somewhat mystical enough to cast Lucky Chants and summon the sun shining brighter for me if desired. It's not my only way to use...let's call it magic, studying the field of Natural Magic and developing skills in Herbology are my other occupations." ... "I'll gladly cast another spell for Vullaby after the battle - if Braixen is still standing then, that is. Okay... " It looks like the only way to find out more about Lampent and his fire, is to try it out practically. At least, her mind told her so. "Braixen, we cannot call for sun to empower you just now. But thanks for sucessful chanting, your move to drawn and enlight your basswood stick by you're foe's Ember was rather cool! Please shoot off an Ember on the lamp yourself and see what happens. He might just engulf them - if that happens, more psychic beams, please. You, Nightshade, stay where you are, and chrage at the bird with your full body, showing your're not afraid!"
------------------------------
Orders for this round: Nightshade will keep on hiding in Braixen's bushy tail from any Fire Type moves, and hit Vullaby with a single, but hopefully powerful Tackle. One Ember from Barixen is it on Lampent to see whetherit does trigger Flash Fire (hopefully not) or simply do NE-damage because the lamp has Flame Body instead, or even its HA Infiltrator. If Flash Fire, shot of a Psybeam as second actions, if anything else, another Ember is the choice. Even if NE, it has a chance to do greater damage than Psybeam.
Pain Penalizations: 0 on Cherubi and Vullay, -1 on Braixen and Lampent.
Accuracy Roll Tackle on Vullaby: 3 Dext + 2 Fight +0 Brawl = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move = 4 D6
Accuracy Roll Ember1 on Lampent: 3 Dext + 2 Fight + 3 Channel - 1 Pain - 2 Actions = 5 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Charcoal + 1 Blaze = 7 D6
Additional notes: Lampent can't be burnt, so no CD rolling. -1 damage due to not very effective.
Possible Accuracy Roll Ember2 if anything else than Flash Fire: 3 Dext + 2 Fight + 3 Channel - 1 Pain - 3 Actions = 4 D6
Damage Roll: 2 Strenght + 2 Power of the move + 1 STAB + 1 Charcoal + 1 Blaze = 7 D6
Possible Accuracy Roll Psybeam if not Flash Fire: 3 Dext + 2 Fight + 3 Channel -1 Pain - 3 Actions = 4 D6
Damage Roll: 2 Strenght + 2 Power of the move, no STAB until further evolution = 4 D6
Additional note: 1 CD to confuse the foe.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


