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Idea to fix the nuclear type
#3
My suggestion for balancing the Nuclear type is essentially redefine what its strong and weak towards, while at the same time toning down on their reliance on power and speed outright. While I love the fact that these radioactive beasts are terrifyingly powerful now, I desire balancing them out for and against other types so that they are not outright stomping on most of the dex, and vice versa.

-I would make Ghost, Steel, Water resistent to the type, as radiation main corrupting effect shouldn't overly bother the dead, metal, and what has been termed nature's energy sink.

-I would make Electric, Fire, Dragon, and Bug types neutral to the type (It would take neutral damage from Fire and Electric too), as Fire and Electricity are just another form of energy like Nuclear, Dragons have enough problems with the resident Fairy types making their lives hell, and Bugs are ever adating and evolving creatures that could change with the mutating effects of the corrupting power.

-Rock types, however, I would make Immune to Nuclear types, as having a valuable trait like that can make them premier counters to the types, turn them into less of a liability for their other weakness, and its more or less fits scientifically speaking: Hard Rock and Mineral desposits can contain radioactive material safely until the ground itself or us pesky humans decide to crack them open and release those toxic content the world over.

-For the Nuclear types own resistences, I would give it resistences to Fairy types, Grass type, and Ground types, and magical creatures connect to Nature itself and...well, nature itself would hardly make a dent in the all destructive and corrupting POWER!

-Besides that, I would implement Cataclyptic's suggestion to just make Nuclear moves do only 2X damage at most to not make them overwhelming powers (But still mighty none of the less), but make it 4X effective while reducing its weakness in Nuclear Fallout weather.

-I'd also remove the hidden bonus that Atomizate, as without that and Hyper Voice only be 2X effective without weather if all of the above balances are implemented, the Green Demon is no where near as effective, especially the opposing person has a Rock type to switch in to CS Hyper Voices.

-Finally, I would actually make a facility like in Sun and Moon that would allow you to max out the IVs of corrupted Nuc mons, as since you can't breed them you might as well offer an alternative to make them competitively viable (Or just make the breedable at a special facility and cut the knot right there).

That is the way I would 'fix' the Nuclear type, but as it stands the dev team seems to be just fine with it as is, so unless we get enough people demanding these sort of changes, our arguments are likely going to be ignored/disregarded.
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Messages In This Thread
Idea to fix the nuclear type - by Cataclyptic - 09-24-2017, 01:36 AM
RE: Idea to fix the nuclear type - by shademonkey - 09-24-2017, 11:15 AM
RE: Idea to fix the nuclear type - by Lord Windos - 09-24-2017, 01:26 PM
RE: Idea to fix the nuclear type - by Cataclyptic - 09-24-2017, 04:42 PM
RE: Idea to fix the nuclear type - by Andyv2 - 05-14-2019, 03:11 PM
RE: Idea to fix the nuclear type - by Andyv2 - 05-15-2019, 02:00 PM
RE: Idea to fix the nuclear type - by Andyv2 - 05-19-2019, 07:02 PM
RE: Idea to fix the nuclear type - by Jabuloso - 05-20-2019, 08:06 PM

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