10-05-2017, 01:59 AM
The thing about Mystery Gifts though is that they're usually one-time only, which can feel a little unfair at times depending on what the gift is. Not to say I dislike the fact that the unique mystery gift pokemon so far are all pretty usable in their own right, but it would sting pretty badly to get beat up by one of them if you didn't have the chance to get it yourself (I'm looking at you, Nuclear Pajay. I'll finish that analysis that I started on you eventually...along with Paraboom's...).
Limited time gifts in general are a little difficult to balance, though. Don't make them special enough, nobody's going to care very much about them. Make them an absolute must have, and everyone who misses them is going to complain about it.
Back on the topic of Urayne itself, though, another potential way to make it easier to get a half decent one at least is to make the Legendaries guaranteed to have 3+ IVs of 31 (which started in X and Y in the main series). Makes it a lot easier to reasonably obtain competitive one-time obtainables. The soft resetting doesn't seem so bad when you don't have to reset hundreds of times to get something decent.
Limited time gifts in general are a little difficult to balance, though. Don't make them special enough, nobody's going to care very much about them. Make them an absolute must have, and everyone who misses them is going to complain about it.
Back on the topic of Urayne itself, though, another potential way to make it easier to get a half decent one at least is to make the Legendaries guaranteed to have 3+ IVs of 31 (which started in X and Y in the main series). Makes it a lot easier to reasonably obtain competitive one-time obtainables. The soft resetting doesn't seem so bad when you don't have to reset hundreds of times to get something decent.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


