10-06-2017, 02:12 PM
Machop grins and accepts the makeshift satchel. It looks pretty natural on him. Machop helps the party down back to the ledge where their journey lies.
From here, a large portion of your journey will involve descent. Grid and Apsis are the best resources for this, but Swiftfire is still helping Shiva when the slopes are more walkable. You begin the laborious process of climbing up the narrow peaks only to be forced to descend a high cliff or long slope. You don't come within sight of any more tarns, though presumably they are around somewhere. It's hard to see; you can't even see the Almanac blockade from most areas and must rely on Lucifer/Raphael to scout ahead.
Indeed, Lucifer is getting progressively troubled on his mission to detect Pokemon. Whatever he saw is getting nearer and nearer.
Then, just as the last of you has dropped into a broad defile cutting an arc through several peaks, a somewhat familiar dust cloud looms on the horizon. From out of the dust comes the thunder of hooves and the lowing of Tauros. Against the speed of this horde of quadrupedal Pokemon, your climbing ability is useless. Running upward (retreat) or downslope (advance) is your only realistic path at this moment.
Unless someone has brilliant plans for escape, the Running is upon you!
I'll roll 2d10 for each of you, and that's the quadrupedal Pokemon you'll encounter. You can still run away from it, catch it, battle it as normal.
Everyone will get 2 encounters. You can request more if you have more Vitality (the request doesn't have to be in character - it could mean you stumble into another battle in all the chaos).
You can use your Dexterity points to move up and downward in the list.
http://pokemonuranium.co/forum/showthrea...7#pid25007
You're in a little canyon that is a bit tighter than Main Street.
From here, a large portion of your journey will involve descent. Grid and Apsis are the best resources for this, but Swiftfire is still helping Shiva when the slopes are more walkable. You begin the laborious process of climbing up the narrow peaks only to be forced to descend a high cliff or long slope. You don't come within sight of any more tarns, though presumably they are around somewhere. It's hard to see; you can't even see the Almanac blockade from most areas and must rely on Lucifer/Raphael to scout ahead.
Indeed, Lucifer is getting progressively troubled on his mission to detect Pokemon. Whatever he saw is getting nearer and nearer.
Then, just as the last of you has dropped into a broad defile cutting an arc through several peaks, a somewhat familiar dust cloud looms on the horizon. From out of the dust comes the thunder of hooves and the lowing of Tauros. Against the speed of this horde of quadrupedal Pokemon, your climbing ability is useless. Running upward (retreat) or downslope (advance) is your only realistic path at this moment.
Unless someone has brilliant plans for escape, the Running is upon you!
I'll roll 2d10 for each of you, and that's the quadrupedal Pokemon you'll encounter. You can still run away from it, catch it, battle it as normal.
Everyone will get 2 encounters. You can request more if you have more Vitality (the request doesn't have to be in character - it could mean you stumble into another battle in all the chaos).
You can use your Dexterity points to move up and downward in the list.
http://pokemonuranium.co/forum/showthrea...7#pid25007
You're in a little canyon that is a bit tighter than Main Street.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



