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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
And the fight Continues!

Kingdra startles at your sudden command, not expecting to hear YOU ordering her around after briefly going catatonic after their master pasted out, but never the less they manage to start getting herself together in order to finish the red menace off! "I shall do as you order, Mew, so hold off that despicable ruffian from doing any damage to my Master! I won't forgive you if he dies because you botched it up!

Ok, so now you understand Poke Speak as well. I guess it comes with being a Pokémon (A Legendary/Mythical one at that!)?

Yang stops cursing up an almost literal storm and berating himself for letting Reiner get taken out so easily, but you call out grabs his attention as well, earning you a disgruntled look at first, before they sighed and nodded their head. They didn't like being ordered around to begin with, let alone by that so call 'Legendary' prankster, but his current ward's life was on the line at the moment, so he would have to swallowing his distaste and do as she commanded...

Breloom himself, not too attached to his 'master' to begin with and used to acting independently on his own terms (As evidence from knocking out his old trainer), was able to readily follow your order, winding up for one heck of a sucker punch (No, not that one!)! "Righto, Mew! One Mach Punch straight into this bug's thorax, coming right up!"

Breloom's Ambush: DEX (*6) + Survival (*4) + Stealth (3) = 13D6 Dice
(2)(3)(4)(4)(3)(2)(1)(6)(6)(2)(-)(-)(-) 4 Success
Buzzwole's Alertness Check: Insight (*0) + Survival (5) + Alert (*0) = 5D6 Dice
(3)(2)(3)(2)(5) 1 Success

Mach Punch
(1)(1)(4)(6)(2)(6)(2)(2)(5)(4)(2)(4)(4)(2)(5) This time, the mushroom hits the RIGHT (Wrong for it!) nerve point! Critical Hit!
(4)(5)(4)(2)(3) Buzzwole takes 2 Damage; 6/108 HP!

The elderitch abomination shrugs off the surprise attack, not at all concerned with the overgrown toadcap as it stomps on over to 'Reiner' in order to Leech Life his ass into oblivion and beyond, but you focus all your new found powers (Which came easily to you, much to your astonishment) in order to halt them in their tracks!

Your Ambush: DEX (*6) + Survival (3) + Stealth (3) = 12D6 Dice
(4)(5)(2)(5)(5)(2)(5)(5)(4)(4)(-)(-) 8 Success
Buzzwole's Alertness Check 2: Still 5D6
(-)(-)(-)(-)(-) Doesn't matter!

Psychic
(1)(2)(5)(5)(4)(6)(2)(6)(1)(6)(4)(5)(2) The frantic sense of danger and stress amps up you telekinetic attack considerably! Critical Hit!
(6)(5)(2)(4)(6)(5)(1)(4) ...

Buzzwole's deadly focus was rather commendable quality in such a natural bezerker such as it, but in this instance that proves to be the crux of its downfall. Your Psychic attack violently impact its body and mind, and since both where in rather poor state due to the fierce battle it endured, the effect was swift and immediant. The Ultra Beast stiffened, stopping in its tracks.....before they crumple onto the ground. The Gem in there hands, however, is charged by the residual energy left within the monster, taking on a golden shine the likes of which you have never seen before!
"....And so the conflict has ended in your favor, Reiner Arendse. Quite a misfortunate for you and your Pokemon overall, but you managed to snatch victory from the jaws of defeat! Well, not without a little assistance, hehehe...."
The battle ended in a quiet whimper, not a catacylismic BANG, but that suited you perfectly fine.

After all, everyone who was breathing at the start of the fight still is, made it out in more or less tolerable condition....for the most part.

Arial is still missing/kidnapped by the Vampire, and you have to deal with the fact that, for the time being, you are now Mew the Creator.

Their is also the fact that Angelica and Emily are worried sick about what has transpired, since you see the officer holding back the little miss from rushing over to where Reiner lay collapsed. From what you can pick up from the more mature female, while they were quite concerned with the lord's condition, they were a bit paranoid that rushing in now would just provoke his Pokémon to 'shoot first, ask questions later' , as the they where Disobediant, very Willful, and currently combat/violently oriented right about now. That, and who knows if Buzzwole doesn't just wake up and decide to pulp the fledging artist? Nope, too risky; better let things calm down first, before moving in to help corral them and call for reinforcements if neither 'Looker' or 'Reiner' can be roused.

Oh, and Mina is still laying dead far away from the sight of conflict, completely unharmed from the brutal struggle that occurred only a few dozen meters from her final resting place. Small blessing indeed, but still appreciated though!
"Well, I guess its time for me to go check up on that madman, and see how he is fairing with Riza. Can't leave another potential Disciple well enough alone, now can I? Until next time, Reiner Arendse, heheheha....."
Reiner gains 30 XP from both battles, and gain 1 Will Point for facing off against the Ultra Beast Buzzwole and 'walking' away victorious, and can now use Trick twice per day now, due to the intense stress honing his latent psychic power to a keen edge! He's also Mew for the unforseable future, while Mew is Reiner and knocked out cold in his place.

Breloom, 'Mew' , Yang, Arbok, and Kingdra gain 15 XP from the battle(s), and both Breloom and Yang gain + 1 Loyalty for surviving the battle and beating that demon under you skilled command. Arbok is not going to be pleased with the fact that it being sent off for healing didn't really amount to anything in the long run, though, so he temporarily loses 1 point of Happiness.

Shiintonic, Felicia, Angelica, and all of Angelica's Pokémon gain 10 XP (Blissey gains 12 XP due to her Lucky Egg, though!) for at least significantly contributing to both the Buzzwole Encounter and the prior one. Shiintonic still fears/loathes you with all their heart, especially since you forced it into a fight that ended up getting them brutalized, so much so that he gains point in Disobedience. Expect it to make a run for it at the soonest opportunity.

Kyubi and Weavile gain 5 XP for participating in the matches, and in the former case keeping Emily safely out of harms way for most of the engagements. The fire fox is also still conscious, and currently is lying dazed in a pile of rubble, her love and devotion to her Master + anxienty/fear keeping her in the waking world. She's not in fighting condition by any means, but she can move around if given a little TLC.

'Looker' and his Pokémon gain nothing, due to have the Will sucked right out of them and preventing any XP accumulation from occurring.

The Gem you Tricked earlier is also up for grabs, and you can obviously keep the Life Orb you stole off Buzzwole earlier.

The Crobats that were blown faaaaaaaaaaaaaaaaaaaaaaaaaaaaar away from the area now return, and go back to their respective masters.

As of right now, you have several courses of actions to choose from, so I'm going to highlight the ones I think are most important.

-Calm everybody down, take the time to fully assess the fallout and explain what is the deal with 'you' right now (If you so choose), and re-organize into a coherent party. This option allows everyone to be fully healed (If the are not Fainted) and combat ready (Due to Wigglytuff Heal Pulse and having some time to decompress), but the Vampire is most definitely getting away in that case, and everyone's buffs will wear off. Still can head over to investigate Arial's last known location, though.

-Get everyone's arses in gear and get to hunting/pursuing the Vampire and save Arial! With at least *4 DEX with the Slowest Pokémon and the ability for Angelica/Emily to hitch a ride on Yang, it be pretty easy to make it towards Ariel's last known location quickly, and start from their to investigate it/continue the chase. Everyone's buffs still stay in place in that case, but they'll still be wounded from their battles and suffer - 1 Pain for just being plain exhausted after fight Buzzwole. Fighting a Ultra Beast is not an easy task by any stretch of the imagination, you know.

-Revive Mina, or at least attempt to do so. You've seen Mew do it a couple of times to know the gist of what to do, and with the bond you shared with her, the intrinsic knowledge this body holds, and plenty of sacrifice on your person (Mina's Pokémon and Your stock), you should be able to bring her back right now. You think. This options gives everyone time to rest and recover while you conduct the ritual, but again the Vampire gets away and you'll be left heavily exhaust by the ordel, to the point of not being able to fight any longer.

-Retreat, retreat, retreat! Everyone's either Fainted, has been rendered a non-combatant by one means or another, or are suffering from a serious case of being brutalized to an inch of their lives, so time to get out of here and back to the Center! Screw Mina and Arial, you have to do what you can to safeguard the lives under your care, and if that means making leaving them to die/staying dead, so be it! Ends the day, and obviously Mina/Arial are not going to benefit at all from such a decision, but at least everyone can get proper treatment and be ready for Friday's main event: Clair, your very wrathful cousin that came all the way to Celadon City just drag your scawny ass back to Blackthorn for judgement! How fun.

-Check over/try to kill Buzzwole right NOW. Given the pain and trouble it caused you, and the MONUMENTAL THREAT IT POSSESS TO THE WORLD, getting rid of it would be doing EVERYONE a favor. However, having 108 HP and some serious defenses/Ultra Beast Aura makes such a task highly time consuming at best, and a non-option at worst. Everyone gains an extra Point of Happiness from at least venting their stress onto its prone form, with Yang in particular gain + 2 due to how much he HATES it for all the randomized damage it put it through, and this acts as a Training Session for all involved as well, so more XP opportunities! Vampire gets away, but no one is too tired out by this, and allows for some recovery before continuing onwards.

Choices, choices, so many choices.....and so little time for them all.

Custom Item:

Ultra Beast Gem
Cost: One of a Kind/Priceless (Can still try to price it with the Merchant, though!)
Effect: Grants the wielder an Ultra Beast Aura effect, giving them - 1 Damage to all attacks and + 1 Damage Dice all on their attacks as well, on top of reducing the effectiveness of Status for a Encounter, but the Gem breaks after being used, so its a one time consumable Item. Use its wisely, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Lord Windos - 10-14-2017, 03:33 AM

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