10-15-2017, 10:16 PM
(This post was last modified: 10-15-2017, 10:23 PM by Dragonstrike.)
(10-15-2017, 10:00 PM)Lord Windos Wrote: I think I remember a little more about Damaging Z Moves, now that I had some time to think about them. For starters, I believe that it ignores the target's Defense Score and Attributes boosts, can't miss period, and Protect/Detect/Similar Moves don't work against these moves (Obviously). Then, either the BP of the move is doubled and tacks on 1/3 or the total damage dice as automatic damage (Ala SE damage), or the move does 1/2 of its total damage dice as automatic damage + the 1st 1/2 of the moves total damage dice are counted as 6s against the target, rounded up. Regardless, Z Damaging moves are preeeetty strong if used at the right time....or wrong time even.
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You defeat the target.....and also glass an area roughly the 3 times the size Celadon City. At MINIMUM. If they are holding back at their full power. At full power/WRATH and buffing themselves up with Calm Mind/Nasty Plot....words fail me.
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Wow, that sounds ridiculous. Shame Z-moves work off of the move's original base power, so no 8 Power base Z-Beat Up turned Black Hole Eclipse following those mechanics from the games...
...yeah, Z-moves are definitely excessive, but those unique ones certainly take the cake, don't they? Makes sense that you'd make them uber powerful (I doubt you want to get full body slammed by an awake Snorlax, after all...or have your soul stolen by Marshadow)...and the other scary part about Genesis Supernova is even if the foe doesn't go down, now they have to deal with Mew being buffed by a Psychic Terrain...fun fun fun...
Should note that Protect and such, while they don't block the moves entirely, do reduce the damage dealt by Z-moves to 1/4 of what they would do in the games. Shield moves aren't completely worthless in the face of such massive nukes, at least.
(10-15-2017, 10:02 PM)Lord Windos Wrote: Leech Life is Buffed in this game to Base 3 Power, due to it being buffed in the main games as well. I always thought it was incongruous that the Writers didn't address that change when the Game devs did...
Hmmm...sounds like I'll have to add Absorb to Crobat's movelist then, since Absorb replaced Leech Life in the level up movepools of all pokemon introduced prior to S/M due to balance reasons. Guess Angelica and Petrel got some Leech Life TMs from somewhere...
Yeah, I don't get why they didn't update everything to match the new stuff that OR/AS and S/M brought for a lot of old pokemon. I know that it's a lot of work, but it hurts seeing things like 'Fire Lash not being listed as learnable by Heatmor according to the book.' Yup, that makes a lot of sense...
BTW, might want to look at buffing Fell Stinger a little too if you haven't already. It's 50 Power in S/M, which puts it in the 2 Power range based on trends. And it also raises attack by THREE stages in S/M. Yeah...
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


