10-23-2017, 07:28 PM
(10-23-2017, 07:10 PM)Spiritmon Wrote:
Yes, you could level Dex from 2 -> 3 for 20 EXP. And since you have a rather low accuracy pool and kinda low initiative, I'd highly recommend doing so. For reference, getting to an accuracy pool of 8 on your moves would put you around Nathan's current level of battle capability (I intend to increase some of his stats soonish, though, so he'll be pulling ahead again fairly soon). You could also spend 16 exp on a level in Fight or 6 in Brawl (or Canalize, but most of the moves you're using have used Brawl so far) to up your accuracy a little.
Should note that Caluncher learns Water Pulse without a TM for 34 exp. That's decent for a 4 power move, particularly when it's your strongest attack. I agree that Swords Dance is a nice choice too, though.
Training sessions technically reduce a move's cost, but in this campaign, we just treat it as normal exp since tracking it for individual moves is a bit of a pain. You'll have to do a couple training sessions before you see any gains greater than 1 EXP though. Oh, and here's a tip: since you have a Black Belt on Rose, if you do a training session involving a Fighting move/technique with the Black Belt as an aid of sorts, you'll get an extra die if a training roll occurs. Bit of a house rule there.
Mach Punch and Torment would both be interesting options on Rose imo. Though do note that using Torment effectively will require you to put some more effort into raising its accuracy pool by putting points in Dex, Fight, and Intimidate.
Assurance is a weird case of a move. In Pokerole, it acts like Revenge, which is the complete opposite of how it works in the games. And in some of the Mystery Dungeon games, it acts like Brine instead because its mechanics in the main series are weird to implement there.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


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