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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-23-2017, 07:49 PM)Spiritmon Wrote:
Well, about level up Fight or Brawl it will be a little complicated since I have only 15 xp for now. Just 1 one xp to level up Fight or Brawl. And assurance its because Axew mostly powerfull moves have cost a little Xp, and I like to have diferent types of moves to use, since this brings more divertity to attack. And about teach Clauncer Water pulse, its because I can learn with no problems with a TM and I could expend the XP with other moves.

Not super complicated.  Dex, I highly recommend for sure.  Brawl, you only need 6 exp to get from 1 -> 2 (12 from 2 -> 3, etc).  So you could spend 20 on Dex, 6 on Brawl, leaving you with 9 (get another 9, and you can get 1 more in Fight, too).  And then your Brawl based moves will have an accuracy pool of 7, which is way better than 5.

Also worth pointing out that Swords Dance is a TM too, btw.  And technically, any move Iron decides is a TM, can be a TM.  Good ol' GM discretion is great, right?

Nothing wrong with teaching Assurance, as having a Dark move will benefit Axew a lot (only Fairy types are going to give him any real trouble after he learns Assurance, and he can always pick up Slash or a TM/tutor move of some kind for those).  Just commenting on how weird it is in Pokerole, since it's doing the exact opposite of what it should be doing according to the main series game (doing more damage against foes that are wounded already).  That's why Windos ruled we were using the Brine variant from Mystery Dungeon in the Celadon campaign (cuz Weavile has known that move since the start of that campaign).
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 10-23-2017, 08:06 PM

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