11-01-2017, 07:43 PM
(Ehm, regardless of whether these wuick Rounds of battle for Ventus and Shiva are held consecutively or simultaneously, I'll give the battle orders now since I'll be going offline now. The orders don't change once the Init Order has been revealed.)
In a probably way too meaningful and promising movement, Helios has been called out of his Pokeball right to the side of his Master. Of course he picked up that somewhat...different atmosphere around thanks to his psychic traits, plus this same sense also hinted to him that Master seems to rely on him. It's been a little since his last battle - the last one was against these Tangrowth outside of city, and he's been resting since Master asked him to teleport that young Trainer to a distant town. Since he's been a Kadabra, Helios wasn't in need for these 18 hours of sleep anymore; some good rest was nevertheless apreciated to hone one's psychic skills a little. Right now though, he seemed eager to show what he's capable of since evolution.
That, in return, was something Shiva certainly noticed. The fact that this Psychic evolved thanks to the care she brought up to him will be treasured in her mind and memory. He received a few strokes over the ears, displaying exactly that appreciation. "Well there, Helios, I see that I don't need many words to explain the situation here to you. Our 'opponent' desires to see how much control I have over you in battle to get an inkling of how I generally handle you... Please show that the care I brought to you so far hasn't been wasted on you."
"This Chansey over there is your foe... Yes, it looks very sweet, but don't be fooled by that. First up, show us the move I've tutored you, followed by a display of your psychic powers in a non-damaging way first, then with the potential to deal damage. Take care if the Chansey comes charging at you - in that case, evade that. However, DO NOT let your foe crash into a wall, please! Use your psychic powers to prevent that from happening if it's necessary. Our main goal is not winning a battle here, but rather display how we work together."
Accuracy Roll Double Team: 3 Dext + 2 Fight + 0 Evasion -3 Actions = 2 d6
Effect: Raises Evasion by 2.
Secondary Effect: Creates neat copies of Helios probably filling half the room!
Additional notes: Trial for this move.
Accuracy Roll Kinesis: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4 d6
Effect: Lowers Chansey's Accuracy by 1.
Secondary Effect: Let's see how empathic Chansey enjoys psychic power...
Accuracy Roll Confusion: 3 Dext + 2 Fight + 3 Channel - 5 Actions = 3 d6
Damage Roll: 2 Strength + 2 Power of the move + 1 STAB = 5 d6
Additional notes: 1 CD to confuse the foe.
Use an action to evade if Chansey uses Double-Edge on Helios. If the evasion is successful, use some of Helios' psychic powers to prevent Chansey from crashing into wall of the Play Room by accident!
In a probably way too meaningful and promising movement, Helios has been called out of his Pokeball right to the side of his Master. Of course he picked up that somewhat...different atmosphere around thanks to his psychic traits, plus this same sense also hinted to him that Master seems to rely on him. It's been a little since his last battle - the last one was against these Tangrowth outside of city, and he's been resting since Master asked him to teleport that young Trainer to a distant town. Since he's been a Kadabra, Helios wasn't in need for these 18 hours of sleep anymore; some good rest was nevertheless apreciated to hone one's psychic skills a little. Right now though, he seemed eager to show what he's capable of since evolution.
That, in return, was something Shiva certainly noticed. The fact that this Psychic evolved thanks to the care she brought up to him will be treasured in her mind and memory. He received a few strokes over the ears, displaying exactly that appreciation. "Well there, Helios, I see that I don't need many words to explain the situation here to you. Our 'opponent' desires to see how much control I have over you in battle to get an inkling of how I generally handle you... Please show that the care I brought to you so far hasn't been wasted on you."
"This Chansey over there is your foe... Yes, it looks very sweet, but don't be fooled by that. First up, show us the move I've tutored you, followed by a display of your psychic powers in a non-damaging way first, then with the potential to deal damage. Take care if the Chansey comes charging at you - in that case, evade that. However, DO NOT let your foe crash into a wall, please! Use your psychic powers to prevent that from happening if it's necessary. Our main goal is not winning a battle here, but rather display how we work together."
Accuracy Roll Double Team: 3 Dext + 2 Fight + 0 Evasion -3 Actions = 2 d6
Effect: Raises Evasion by 2.
Secondary Effect: Creates neat copies of Helios probably filling half the room!
Additional notes: Trial for this move.
Accuracy Roll Kinesis: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4 d6
Effect: Lowers Chansey's Accuracy by 1.
Secondary Effect: Let's see how empathic Chansey enjoys psychic power...
Accuracy Roll Confusion: 3 Dext + 2 Fight + 3 Channel - 5 Actions = 3 d6
Damage Roll: 2 Strength + 2 Power of the move + 1 STAB = 5 d6
Additional notes: 1 CD to confuse the foe.
Use an action to evade if Chansey uses Double-Edge on Helios. If the evasion is successful, use some of Helios' psychic powers to prevent Chansey from crashing into wall of the Play Room by accident!
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


