Sid Round 2
Vine Whip
(1)(2)(2)(1)(1)(5) Lopunny is just too fast!
"Give up on Defense Curl. Try to apply pain penalties or reduce it to a 2v1. Stay in the air as much as you can after Ambipom does his work!"
Bounce
Lopunny springs up into the air!
Fury Swipes on Swiftfire
9 dice, -1 acc, -4/5/6/7 actions = 4/3/2/1 dice
(2)(3)(4)(6)
(6)(2)(1)
(6)(5)
(5) 4 hits!
2 Str + 2* power +1 stab -3 vit = 2d6
(1)(1)
(1)(5)
(6)(3)
(3)(5)
Swiftfire takes 3 dmg 3/6hp -2 pain.
Ember 1 on Ambipom
(3)(2)(5)(1)
(6)(3)(1) Ambipom takes 1 dmg 6/7hp
Burn: (3)
Vine Whip 2 on Ambipom
(6)(6)(5)(6)(4) Critical hit
(4)(5)(1)(4)(6) Ambipom takes 4 dmg 2/7hp
Bounce 2
(4)(5)(2)
(6)(1) Yule takes 2 dmg 4/6hp -1 pain.
Paralyze: (4)(4)(4)
Ember 2
(6)(6)(4)
(5)(2)(1) Ambipom takes 1 dmg 1/7hp -3 pain
Burn: (1)
Vine Whip 3 on Lopunny
(3)(4)(1)
(2)(5)(4) Lopunny takes 2 dmg. 3/7hp -2 pain
Sid uses a potion.
Bounce Lopunny gets out of there, leaving Ambipom to a fiery fate.
Ember 3
(2)(5)
(4)(2)(1)
Burn: (3) Ambipom faints.
Yule only declared 3 actions.
Bounce
9 dice, -7 actions = 2 dice
(3)(2) Lopunny misses Yule, and Swiftfire is quick to take advantage.
Ember 4
(4)
(6)(4)(4) Lopunny takes 3 dmg 4/7hp -1 pain.
Burn: (3)
Sid Round 3
Another Pokeball goes spinning onto the field.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



