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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(11-07-2017, 11:40 PM)Lord Windos Wrote: ....I have a question Iron: Is it possible to both Poison AND Badly Poison a target at the same time, since they are technically considered different Status and they stack in this game. Logically it would also make sense, as multiple different deadly chemicals can still act on a body in unequal but still severe ways. If that's true, then its suddenly a viable strategy to Acid Spray a target, then Poison Fang and Poison Sting a target until its both Poisoned and Badly Poisoned, which means a target loses 1-2 HP per round garenteed, no saves what so ever. If I ALSO got the Rocky Helmet and swapped it with the Necklace, then if the opponent uses Physical Attacks a lot then they would lose up to 3 HP per round, and that is not even considering SE damage or actual damage rolls! With it....well, I think Apsis has become quite the fighter by now, yes?

That's also not considering the fact that a Rocky Helmet might do damage multiple times per round if you're lucky.  It triggers every time the foe makes contact, but you have to roll for the damage. (see what happens when a pokemon uses Fury Attack or similar against a pokemon with Rough Skin/Iron Barbs or a Rocky Helmet in the games.  Blegh.  Mega Kangaskhan hates pokemon that use both the ability and the item, too.  Well, in the games, that is.  Parental Bond isn't quite as OP in base pokerole, thankfully.)

And if Poison and Badly Poison stack, I think their checks might still be separate. (so a -2 check for Poison, then a -2/4/6 check for Badly Poisoned)

So Badly Poison would still be the only 'guaranteed damage' if that's the case.

I still say Burn 3 is scarier.  3 lethal damage at the end of every round with a -6 Vitality penalty for the check, which means you can never save against its damage in our campaigns...*shudder*...
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 11-07-2017, 11:49 PM

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