Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(11-07-2017, 11:59 PM)Lord Windos Wrote: That actually begs the question now: If a trainer's Pokémon dies from Poison Damage from another's Trainer's Pokémon, is that other trainer held accountable for the death, is it the fault of the dead Pokémon's Trainer for negligence/lack of quick response, neither, or both?

Probably the other trainer's fault in that case.  The pokemon is your responsibility, after all.  I imagine trainers that like using moves that inflict Poison carry an excess of Antidotes, just in case.

Burn 1 can fall in this category pretty easily too.  Nathan might have to start carrying around more Burn Heals as safety precautions...though they're far more costly than Antidotes are...

Though I also have to wonder: is it possible to Hold Back to make Burn 2 and Burn 3 non-lethal (or does that weaken them to just being a Burn 1)?  I doubt you can Hold Back to avoid inflicting a status (Poison Sting still has poison in it, fire still burns, etc), but from how Iron phrased the orders for that Vulpix in the Little 4v4, it seems to imply that something like that can be done in this campaign (I.E. intentionally not setting as much of your target on fire)
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 11-08-2017, 12:15 AM

Forum Jump:


Users browsing this thread: 77 Guest(s)