Azu: (5) + 5 = 10
Drilbur Round 2
Bubblebeam 1
(6)(6)(5)(6)(4) Critical hit
5 dice + 2 dice -4 vit = 3d6+1
(6)(4)(2) Drilbur takes 3 dmg 2/7hp -2 pain.
Chance: (4)
Metal Claw 1
(4)(4)(3)
(5)(1) Cottonee takes 2 dmg 2/6hp -2 pain
Chance: (1)
Mega Drain 1
(1)(3)(6)(3)
(1) Drilbur takes 1 dmg 1/7hp -3 pain
Cottonee heals up to 3/6hp -2 pain
Charging Dig
Drilbur B starts to run away. Azurill has plenty of time to take him down - will you let him flee?
Continued:
Bubble Beam 2
(4)(5)(1)(1)
Drilbur B faints
There's no target for Mega Drain again.
Dig 2 on Azurill
(6)(1)(6)
(6)(3)(4)(6) Azurill takes 3 dmg 3/6hp -2 pain
Bubblebeam 3
(2)(1)(1) Miss
Scratch 3 on Cottonee
(6)(3)
(2)(1) Drilbur's claws get lost in the fluff!
Cottonee and Azurill both take 1 dmg from sand 2/6hp -2 pain for both.
Drilbur is unharmed, but outnumbered, outsped, and all alone!
Drilbur Round 3
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



