11-18-2017, 09:51 PM
Apsis: (3) +5 = 8, Carnivine has more dex
Hog Potato Carnivine Round 3
Sludge Bomb 1
(3)(5)(3)(6)
(4)(4) -1 Apsis takes 1 dmg 15/16hp
She's immune to that sticky smelly sap, it doesn't even attract her!
Poison Fang
7 dice, -3 actions = 4d6
(3)(2)(1)(4)
(6)(6)(1) Carnivine takes 3 dmg and faints
Poison: (3)(2)(2)(6)(3)(4)(1) And it's poisoned.
Glare
(3)(1)
Glare
(2)
Poison: (2)
Carnivine takes 1 lethal damage
There's time to use an Antidote right here.
Hog Potato Carnivine Round 4
Glare
(6)(4)(1) Carnivine is paralyzed, fainted, poisoned.
Pokeball: (6)(3)
Will: (3)
Carnivine was caught!
He's taking an automatic poison damage every round now. Four rounds to live.
His ability is levitate. He has 3 disobedience, 0 loyalty or happiness.
He has a pseudo-ability, which one might call Poisonify. All Normal type moves on his movelist are replaced with an appropriate Poison move for the same cost.
His 0Xp moves are Poison Sting and Smog. One of his 37Xp moves was Sludge Bomb.
Something like Sludge Wave OR Gunk Shot could go in Wring Out's slot, but he hasn't learned that yet.
Does that make sense?
He also knows Bite and Vine Whip in addition to Poison Sting, Smog, and Sludge Bomb.
Apsis and Lucifer gain 2XP each, and Ventus gains 3XP.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



