11-22-2017, 06:37 PM
(11-22-2017, 06:23 PM)Lord Windos Wrote:(11-20-2017, 12:50 AM)Dragonstrike Wrote: "Don't do anything stupid that might get you killed, then. We're on our way to the area we think you're in now. If you see the Vampire again, keep her in the area somehow."
That probably just about wraps up what Reiner needs to say. Time to fill in the others and get a move on to the shipping yards!
With both the hot trail left by the Vampire and knowledge of the general location she fled to, the group speeds towards the Warehouse location with Extreme Speed, where you were meet with a familiar sight that brought nostalgic memories of the good time, bad, and everything else in between.
Its been awhile since you (Or Petrel, for that matter) had been at this old abandoned local, since you more or less had managed to keep yourself and Weavile from making the type of messes that necessitate hiding out among the shipping crates and abandoned/mothballed buildings. Under better circumstance you might have been inclined to search the area for any caches or random items drifters and/or your criminal brethren had left here for one reason or another, but the group was on a mission to hunt down that bloodsucker serial killer DOWN, and they would not be distracted!
....Unfortunately, though, as you wind your way through the many lanes, palents, and empty? metal crates, the trail of spiders you were following abruptly stops in front of two warehouses, along with any other signs of the Vampire's flight.
Warehouse 1:
Warehouse 2:
You strongly suspect that she was in one of these building, along with the held captive Arial, but you absolutely no idea which building either was in based on what limited intel you have on hand. Petrel and Angelica were equally clueless on where to start, Gengar still had their characteristic smirking grin on their face as they carefully eyed the shadows for a potential ambush, Emily looked uncertain yet confidant and strangely eager that they were getting closer to her hero killer, Rhyxemplar was guard the flack with that unflappable expression on their face, and Kyubi + your feline thieves were very tense and on high alert for ANY suspicious activity.
Where to start, where to start....
(11-22-2017, 09:35 AM)Spiritmon Wrote: Arial then gives a quick replied to Reiner in the Walkie Talkie:
"Relax Reiner. It was ever a time when I screw things?"
Then Arial return to have quick search in the room to find any escape routes.
Escape Route Search: Insight (2) + Knowledge (4) + Alert (2) = 8D6 Dice
(4)(6)(2)(1)(1)(4)(5)(5) 4 Success
A cursory search of your room/make shift confinement cell turned up no obvious escape routes, unfortunately, but you did think of a couple of ways you could possible get out of there. One was forcing the lock open with that Sharp Talon you found via ramming it in the lock mechanism and wiggling it around to break it, but that route has a high chance of super locking the door due to jamming it instead, destroy the only self defense weapon you have on hand, or both. The other option was a classic you remembered watching from several scenes in movies: open that large wide window , tie up the sheet of your bed into a sturdy rope, and rappel yourself onto the ground floor. It would much less likely to trap you in the place, but it would take quite awhile to make the rope from the sheets, opening the window/pane of glass could prove troublesome, and it screwing up mindway through the escape would likely hurt a LOT. Finally, you could just wait for Reiner to save you and not get into trouble like he said, but where is the fun in that, huh?
Choice is yours, madman, hehehe....
(11-22-2017, 06:29 PM)Lord Windos Wrote: In a sudden fit of intuation, Arial also moves the wardrobe to the side and finds a large vent that was closed up tight, but you think you could jimmy it open with that Sharp Talon you found. Don't know where it goes or where you'll end up, but its a much quicker and safe way out if you could manage to unscrew the cover off!
Kogeki currently ability to active in battles: Anticipation.


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