11-24-2017, 06:41 PM
(11-24-2017, 05:14 PM)Spiritmon Wrote: "Okay. Now thats really begin to scare me a little. This looks like that old game called Silent Hell or something." Arial was its not exactly scare but just annoyed with all this creepy situation. "Cant complain though, since I couldnt find that Vampire lady." Then Arial begin take a better a better in the area. A quick search to find anything: Something to defende himself, a clue about this place like some plant of this place. Anything. After search the area, Arial decided to take a look in that doors. "Like someone say before: "The more close to a dead end you are, the more close you are." One of that doors must lead the way."
Action: Search the area for any useful items/weapons and then take a look in that doors. A quick peak opening just a little the doors.
Your search for a conventional weapon/items in the immediate area proves futile, as the hall was completely bare and empty besides yourself in it. Well....not quite. When you turn left to explore the dead end and the two doorways, you notice a chair propped against the underside of the doorknob, which you promptly remove and hefted with one hand to examine it/test its weight. It was an old but sturdy made wooden chair, and while it wouldn't do too much more damage than your Strike, it does have a decent chance of knocking someone unconscious should you get the jump on them.
Makeshift blunt weapon in hand, you enter the room it was barring previously......and found yourself back in the room that had unsuccessfully been your holding cell, and since you already conduct an investigation of the place you close the door behind you in short order. No need to re-visit that dreadful place! Of course, with the chair gone, its going to be fairly obvious that you escaped confinement. To have a weapon or not have a weapon....the greatest question of them all. The room right across was unlocked, and entering you found yourself in a fairly empty looking office, with only a couple of selves with moth-eaten books, a thread bare carpet, a old, dusty mahogany desk with a nice comfy chair behind, and a couple of filing cabinets flanking its sides.
The doorway on the right easily opened to reveal a small bathroom, contain a shower and tub, sink with mirror that hung overhead, a wooden cabinet that hung over the toilet, and a Plunger that could also act as a makeshift weapon (Though it wouldn't do much besides increase your effective range/possibly freak someone out briefly).
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


