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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
(11-25-2017, 05:53 PM)Spiritmon Wrote: Shit! Arial tough to himself. He must think about a place to hide himself unless he want to get the unwanted atention of the Vampire! And Reiner and the others still not apear! He could try to talk his way out and have a conversation, but he did remember the last time. He dont have much time so he decided to take a quick escape route. He decided to go to the dead end that hold the door to what he think the exit to the floor is. Just in case something go wrong, he equiped the Bludgeon in case the Vampire try to look in his direction. The surprise and shook might distract her.

Action: Choose number 3. And equiped the Bludgeon with the chance to knock her down.

Fleet feet quickly carry you to the other dead end of the floor you are on, standing just outside the extend range where you think the door would fullly swing open to avoid the ignoble fate of being clobbered by it! A couple of minutes pass while you are the pseudo hiding spot, hearing The Vampire hurrying towards your position with a audible *Thump Thump THUMP* , getting closer and closer and closer, causing you breath to hitch when the ominous sounds stopped right at the door you were standing offside to.[/I]

Coin Flip: *Tosses Coin*  (Tails) ....Well, don't that beat all?

The doorway is thrown open in the opposite direction you are facing (Doesn't cover you), and following the tail end of that motion was none other than The Vampire herself, standing there menacingly and on extreme alert/guard. Given that it would only be a matter of literal seconds until you she twisted her head and caught you wandering around blood red handed, you decide 'heck with the Silent Horror theme, Imma gonna snek attack them!' , and promptly swung the lead pipe at the back of her head!

Ambush Attempt: DEX (3) + Survival (2) + Stealth (*2 [Its dark enough for the Bonus]) + Quick Reaction (*2) = 8D6 Dice
(6)(3)(6)(4)(4)(6)(5)(3) 6 Successes Barely mustered past the check!
Vampire's Alertness Check: Insight (4) + Survival (5) + Alert (5) = 14D6 Dice
(3)(1)(3)(5)(1)(2)(2)(5)(5)(3)(4)(4)(4)(1) 5 Success



Lead Pipe Strike
Accuracy: DEX (3) + Fight (2) + Brawl (2) + Single Action (2) = 9D6 Dice
(2)(4)(6)(5)(2)(2)(5)(4)(2) The lead pipe connect with a *BRAAACK!* Critical Hit!
Damage: STR (2) + 2 + Crit (2) - Vitality (*5) = 1D6 Dice
(6) The Vampire takes 1 Damage; 9/10* HP!
Instant Knock Out (Only Works on a Surprise Ambush and if you Inflict Damage): (3)(4)(1)(6)(5) Welp

Against all reasonable odds and expectations, you not only managed to successfully Ambush the dreaded blood sucking serial killer, but, as she teetered in place, reeling from the Strike, her knees buckled and she slumped toward the ground, you managed to knock her unconscious as well! Praise Arceas above and Giratina below! She going to Knocked Out for at least an Hour or two, and, since you don't see or hear any of her minions fluttering after their master, the coast was clear!

Reiner can now fast travel to the floor Arial is on; both men have free reign over the Warehouse. Talk about lucky, eh? Awaiting your responses....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Lord Windos - 11-25-2017, 06:28 PM

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