11-30-2017, 04:11 PM
(This post was last modified: 11-30-2017, 04:12 PM by Dragonstrike.)
(11-30-2017, 04:02 PM)Iron Wrote: "Gust would also help distinguish between the Grass and Rock types, though in the opposite direction. I think the weaker Gust is a better decision than my stronger Air Slash. And Combee is a good choice to investigate a strange plant overall. Go ahead."
Nathan nods.
"Zippy, see if you can't dislodge some of the sap accumulating on that branch with a Gust. Be ready to dodge out of the way and get out of range if things start going wrong."
One Gust on that big concentration of sap with two evasions should Zippy get attacked. Time to see if he can't put that nimbleness to good use!
Gust on the bulge
Accuracy: 5* Dex + 3 Fight + 3 Canalize - 3 Actions = 8 D6
Damage: Not sure if it's needed, but it's a base pool of 6 D6
Effect: Dislodge some of that sap maybe.
Evasion: 5* Dex + 3 Fight + 2 Evasion - 4/5 Actions = 6/5 D6
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


