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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(12-09-2017, 06:58 PM)Lord Windos Wrote: I'd probably have Ventus stipulate Non-HP healing Items be allowed in fights, then have him use Guard Specs and have at least 3 each of Status healing Items to counter any ailments/status drops that proc on his Pokémon, and heavily research his team before hand to take away the element of surprise (If you'd wanted to try and switch right before battle, he'll ask what Pokémon you have before hand, and refuse to fight subsequently). He'd also stipulate no Lethal moves of any kind regardless of holding back or not, and I would also idealy have Taunt or a phasing move to disrupt Stat boosts on several Pokémon.

That sounds WAY too effortful and costy related to how the battle wouldn't probably be fun at all and how many XP one would get that could better be collected elsewhere. o.o
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by PhantomUnderYourDesk - 12-09-2017, 07:03 PM

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