12-10-2017, 02:00 PM
(12-10-2017, 01:31 PM)Iron Wrote:
Out comes Beedrill! (2)
Clauncher: (6)
"Excelent! Alright then. Time to show your new move Gustav!" Gustav balance his claw excited to test out. "Use Water Pulse three times!"
Water Pulse 1 Acuracy: Dex (3) + Fight (2) + Canalize (3) - Actions (3) = 5d6
Water Pulse 2 Acuracy: Dex (3) + Fight (2) + Canalize (3) - Actions (4) = 4d6
Water Pulse 3 Acuracy: Dex (3) + Fight (2) + Canalize (3) - Actions (5) = 3d6
Water Pulse Damage: STR (3) + Power (2) + STAB (1) + Mega Launcher Ability (2) = 7d6 +1
Notes: Mega Launcher Ability add 2 Dice to the Damage pool/Healing Pool of moves with the Keyword "Pulse" and "Aura" on their name like Water Pulse, Aura Sphere or Dark Pulse. And Water have 3 Chance Dice to Confuse the foe. Such neat combination isn't?
Kogeki currently ability to active in battles: Anticipation.


