12-14-2017, 11:12 PM
(This post was last modified: 12-14-2017, 11:13 PM by Lord Windos.)
(12-14-2017, 11:04 PM)Dragonstrike Wrote:(12-14-2017, 10:54 PM)Lord Windos Wrote: Limber just straight up gives you + 1 DEX, while Unnerve prevent ANY and all Held Item use, including the user's allies (Essentially Perma Magic Room). Using the Uber Capscle on Kyubi would grant access to her regular Abilities/HA .
...and you answered one of my unvoiced questions. Heh. Good job. Think we're probably going to be sticking with using the capsule on Kingdra, though. Lots of versatility to be had there that works well with Yang and his Rain.
And as interesting as Intimidate plus Petrify sounds on Arbok (-1 Strength, -1 Dex, and -2 Initiative. Ouch), I think Kingdra deserves to get a little special something since Arbok has an awesome Mega and Weavile is going to be a dragon with some cool new toys of his own later. (oh, how ironic that Reiner commented on Weavile acting a little like a dragon earlier...)
So, for clarification, Damp gives the user +1 damage on all their water/electric/weather moves and -1 dice on most fire and ground moves used against them, right? Wasn't quite clear from the initial phrasing.
I aim to please, yes sir ree!
Great Idea, since I have a few exclusive moves fro Draco Weavile in the future, which I think you are going to enjoy.....
Nope, Damp acts as a AoE effect, meaning that all Allies (Including user/ability holder) AND Enemies benefit and suffer from its effects if they are within range (Which they typically are, unless they are trying to snipe you). It makes the whole environment humid, not just the immediate area around the user.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


