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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
(12-19-2017, 07:12 PM)Spiritmon Wrote: (Hey! Get back here Zuryk! At least fetch us with information. Pretty please...)

(...Well, since you asked so nicely, how can I resist enlightening you on this matter? Especially since dear young Riza over there is now so heavily tied to you now, heheheHA!)

Information on C.A. R.C ......released.

Residuam Culicidae

Type of Gun: ‘Tazer’

Damage: ½ STR + 2 + STAB (If Avaliable + Item (If Any)

Ammo: Cartriges (1 last 5 Rounds)

Effective Range: 40 Ft or ~12.2 Meters

Effect:

Life Drain (Base Effect): Instead of Paralyzing the shot target (Like Normal/Modded Tazers), they instead take 3 HP per Round stuck with the ‘Bullet’, with the user of the Cursed Arm regaining health point for point; this life gain can EXCEED their natural HP cap (Overheal); User’s Pokemon shares in the benefits. The life drain scales with the target’s HP, increasing by 1 for those that have 10 HP or more, and then amount doubling when target has 30 HP or more.

Mana Drain (Alternative Effect): Deal 1 HP per round, and 3 Dice are rolled to see if the target loses a Willpoint and the beginning and end of each Round the target is still stuck with the ‘bullet’; 3 Success total per siphon are need for this effect to trigger, and it can trigger twice per round.

Level Drain (Activated Ability): Acts as an addition layer of Effect on to previously selected one. Select STR, DEX, or VIT before firing this weapon, and the target suffer temporarily loses 1 Point in that attribute once per Round, no saves, and user gain it Temporarily. When Attribute reaches 0, target suffers from (Insert Here) Enervation, and catridge becomes spent; user can terminate Active ability at any time (Expends Cartridge). Process can be repeated until target suffer Total Enervation, and collaspes; 5 Dice Chance dice are then roll, with 1 Success leading to a Attribute being permenantly reduced, 3 resulting in death, and 5 resulting in a Transformative Event; target is knocked out for at least a Day, and is totally defenseless during that time.

Drawback: Gun can only be used on one target at a time, user own maximum HP is reduced to Base (5 typically), Willpoints are capped at 1 UNLESS gained through Life/Mana Drain, and inflicts Uncontrollabe Blood Lust upon them (Roll Insight – 2 when interacting with a NPC, Character, or Pokemon not your own; fail the roll, you are forced to either initiate a Combative Encounter with them, or find some other way to subdue them in order to kill them via Cursed Arm. In addition, any Attribute bonus gained from Level Drain fade away after and incur a Temporary Penalty that mirrors the bonus they receive; if Penalty reduces a Attribute/HP past zero, a Transformative Event occurs (Unknown to user until it triggers). Target can also remove the ‘shot’ from themselves after 1 Round has pass by making a STR + Survival Check, forcing the Arm user to fire at them again to resume the Draining. Max ‘Semi-Permenant’ Overheal for bearer is 10 HP, Temp is 20; For every 3 HP Drained from target, 1 HP is converted into Semi-Permenant Overheal after battle/1 Encounter.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Lord Windos - 12-19-2017, 07:25 PM

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